Pirate Flagship

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Re: Flagship

Postby Darakis » Thu Apr 13, 2017 9:44 pm

Shadowood wrote:Question - Lets say I'm a pirate, I get my hands on one of these great ships. Upgrade it a few levels and have points stored up for the next upgrade... But something happens and I must join a nation to gain access to my bank. What happens to the points and/or Flagship at this point?

I eventually come back to the Black Flag, after I sorted out my affairs. Are the points earned still there, did they go away??

Thanks


My guess is the Flagship would revert back to a normal ship.
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Re: Flagship

Postby Shadowood » Thu Apr 13, 2017 10:55 pm

No once a Flagship always a Flagship. You can capture others flagships and it retains the abilities they had you just can't upgrade them further. This is my understanding after reading the post from Jessie
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Re: Flagship

Postby Vane » Sat Apr 22, 2017 8:24 pm

“Father, father, build me a boat, Out on the ocean I will float!„ :PP

“Our ship is the best, time for the rest to learn it!„ :P

“My ship is my home and the battle my playground! Yohoho and a bottle of Rum!„ :beer
"Not all treasure is silver and gold mate."
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Re: Flagship

Postby Ghost » Sun Apr 23, 2017 12:19 pm

:pirateflag
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Re: Flagship

Postby Shadowood » Tue May 02, 2017 6:23 pm

-Possible additional skill set-

Ruse de Guerre or False Colors

A common tactic in piracy would be for a pirate to fly a false flag or false colors to lure a merchant/target ship in. Only when the pirate's prey was close enough would he switch to his true colors and fire the first shot (warning or not). - -It was illegal to not switch colors before attacking- -

Effect: Ensure the first shot is from flagship. (since I don't know the full battle formula, I will allow admin to put this into the formula somehow. Assuming it would deal with the battle roll however and the 1d20 die)
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Re: Flagship

Postby sXs » Tue May 02, 2017 6:59 pm

I believe the initial flagship has to be a captured ship. Instead of letting a pirate upgrade any ship except MOW and SOTL like stated.

Call this a basic requirement for a pirate.

Blackbeard's Queen Annes Revenge and the Wydah were both plundered slave traders that were retrofit.

Black Barts Royal Fortune was a Plundered of the French Coast and retrofit

Avery's Flagship Fancy was won in mutiny.

The Happy Delivery was a former slave trader.

http://www.toptenz.net/10-fearsome-ships-golden-age-piracy.php

I think to keep in line with true piracy, all flagships need to be ship won in battle.

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Re: Flagship

Postby Most Lee Harmless » Tue May 02, 2017 7:22 pm

Shadowood wrote:-Possible additional skill set-

Ruse de Guerre or False Colors

A common tactic in piracy would be for a pirate to fly a false flag or false colors to lure a merchant/target ship in. Only when the pirate's prey was close enough would he switch to his true colors and fire the first shot (warning or not). - -It was illegal to not switch colors before attacking- -

Effect: Ensure the first shot is from flagship. (since I don't know the full battle formula, I will allow admin to put this into the formula somehow. Assuming it would deal with the battle roll however and the 1d20 die)


Hum, piracy was totally illegal itself : I doubt much attention was ever paid to contraventions of this rule by pirates! What is true is that there was never a uniform 'Black Flag' or any requirement to actually fly it : pirates tended to fly a black-colored flag to mark themselves out as free and outside of nations laws, each crew had their own design and/or wording on them : it was also perhaps designed to instill fear in their prey and an easy surrender : resistance did tend to lead to a much harder time for the victims crew.

But that aside, I do agree the pirate should always get first the volley away versus a merchant ship : that not so true of facing a war-ship : the pirates inclination then was to high-tail it over the horizon : a war-ship would be stood-to and ready for action at the first sighting of a strange sail, never-mind their flag.
-1 : Move to archive.
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Re: Flagship

Postby Shadowood » Tue May 02, 2017 7:51 pm

Danik wrote:
Hum, piracy was totally illegal itself : I doubt much attention was ever paid to contraventions of this rule by pirates!


Letters of Marque come to mind on the legal part... I can assure you a simple google search will confirm these false flags...

http://www.cindyvallar.com/tactics.html
http://www.piratesahoy.net/wiki/ship-ca ... echniques/
http://www.pirateshipvallarta.com/blog/ ... ing-a-ship
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Re: Flagship

Postby Most Lee Harmless » Tue May 02, 2017 8:07 pm

Shadowood wrote:
Danik wrote:
Hum, piracy was totally illegal itself : I doubt much attention was ever paid to contraventions of this rule by pirates!


Letters of Marque come to mind on the legal part... I can assure you a simple google search will confirm these false flags...

http://www.cindyvallar.com/tactics.html
http://www.piratesahoy.net/wiki/ship-ca ... echniques/
http://www.pirateshipvallarta.com/blog/ ... ing-a-ship


I dont question the use of ruses to get close to your prey : just that the legality of them would not have been a pirates first concern :)
A privateer operating under Letters of Marque is not a pirate, rather a paid contractor working for a nation : they would have been more careful as they were still subject to the normal Laws of the Sea.

If we want to be totally accurate, one of the most common tactics for taking ships was to use boarding parties from small boats, a tactic so successful its still used today : avoiding blowing holes in hulls and risking loss of the ship and cargo was certainly a pirate concern.
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Re: Flagship

Postby Captain Jack » Wed May 03, 2017 2:23 pm

Flagship is an active project.
It's true priority is after Ship Abilities.

Other than this, some changes could be needed in how CPs are earned and what is definite is that it will be quite hard to start your own flagship (It will be a combination of consecutive days running the Black Flag, battle wins,etc)

I updated the first post with a few more details.
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