Clockwork wrote:We were accepted based on veteracy, experience, and general judgement, as well as our activity.
Guessing your were picked on your activity?

Clockwork wrote:We were accepted based on veteracy, experience, and general judgement, as well as our activity.
Admiral Nelson wrote:Clockwork wrote:We were accepted based on veteracy, experience, and general judgement, as well as our activity.
Guessing your were picked on your activity?
Admiral Nelson wrote:Clockwork wrote:We were accepted based on veteracy, experience, and general judgement, as well as our activity.
Guessing your were picked on your activity?
Sir frances drake wrote:Admiral Nelson wrote:Sir frances drake wrote:It seems to me like this is a bunch of pirates making all these decisions without any representation from the merchant side. I fear this could end up highly biased in what emphasis is put on suggestions...
Pirates? In Avonmora?
I see one pirate, the rest are privateers/small time merchants
Fine, a bunch of non-merchants. Just trying to bring up the point that maybe a full-time merchant or two should be added to balance the load
Clockwork wrote:Sir frances drake wrote:It seems to me like this is a bunch of pirates making all these decisions without any representation from the merchant side. I fear this could end up highly biased in what emphasis is put on suggestions...
We are not pirates nor are we merchants. We dont base our roles on one aspect, we use many aspects and have experience in most to all fields. If we had just pirates and merchants we wouldnt get anywhere, which would slow down the development process.
We were accepted based on veteracy, experience, and general judgement, as well as our activity. The idea is not to bias to one side such as all merchant suggestions or all war suggestions. For us we ignore what we do in-game and look at the playerbase and her personality. This is how we make our decisions, which are not based on what we do to profit in the game.
Dmanwuzhere wrote:This would be a good reason to quit.
There has been a +1 -1 system unofficially in play for admin to count now you want ideas to be approved or disproved by a select few players.
This serves as nothing more than another course in which things will be delayed further than the current system and that is disappointing at best.
Danik wrote:It has always been the case that suggestions can be approved/disapproved by the Admin team with or without regard to players input, be it for or against.
Even suggestions with wide player-base support may not get approved due to other reasons : complexity can mean the present game-code just cant support them without major re-coding. It can also be the case that the game-owners just dont consider the suggested change fits with their vision of the game.
Lets be realistic here : its their child, not ours but this game is notable if not unique for the level of player input given. This development increases that input to a level which should shame other games.
I certainly dont have the time or energy to fully engage with the dozens of threads generated by them. I would guess that CJ and Jess's time and energy are best spent designing and implementing the best ideas and not sheperding them thru the debating process.
So, I am more than happy with this new way of dealing with suggestions and am equally happy to trust the selected mods to fully reflect ALL sides and interests in the player-base. If it comes to a point where it doesnt do that for you then its time to step up and take part yourself beyond posting a simple + or -1.
To end: congrats to those chosen and I wish you patience and wisdom in your discussions. However.. we will be watching!