Haron wrote:Yes, that makes it slightly stronger than it was. But it will not be too strong. Not by a long shot. You will need lots of cards to do serious damage, as it targets a random resource. Also, although it was slightly harder before, it wasn't THAT hard to figure out where people had large warehouses. This is a constructed, imaginary problem. Better to focus on REAL issues.
I think this is correct. Fertile Lands went for a good while before a use for them was found that was quite suited IMO.
To just try to get some new found use for the card right away is not necessary and a more agreeable use will show itself in time.
To try to mount an offensive attack on a fledgling industry that is not the big earner some think it may be is not conducive to balanced gameplay.
It could hurt the gameplay actually.
If you think banking, goldsmithing or even marina's are sacrosanct because they are personal high priced investments, I submit that so are plantations where acreage rental competitions and operating permissions are a constant drain on the income stream and the price to get a plant developed so it can run a basic 8 hours with no ill effects cost many many more times than a bank, goldsmith or marina.