Republic of Pirates

All disapproved suggestions or suggestions that refer to disapproved suggestion can be found here.

How do you feel about a Republic of Pirates nation structure

Yes, this would be a good addition to the game
29
52%
No, pirate nation should not have any function
14
25%
Good idea but needs some adjustments
3
5%
Pirate nation should have functions but something completely different
7
13%
No, I don't like changes
1
2%
No, I don't like pirates
2
4%
 
Total votes : 56

Re: Republic of Pirates

Postby William one eye » Wed Oct 10, 2018 5:11 pm

There is a pirate nation - it just has no function.

This is older and need a bit of updating to define how plantations would be handled if pirates could organize under the black
and happened to be controlling a port. However this is not a dead topic - If it was admin would have moved it out of suggestion when they did the cleanup. Far older ideas regarding trading have resurfaced recently for discussion.

Re: the Poll - Most people don't even bother to poll to see if players are interested in their suggestions or not.
Admin can easily check to see if the majority of players that voted are currently active or not. I don't think that
is needed, if this ever became a serious consideration someone could do a re poll.

Based upon the direction the game is heading with more structure and nation control in ports, there eventually may need to be
some basic structure for pirates controlling a port, and functions for how, buildings and structures function under their control
vs a standard nation in case the event occurs.

Thanks for the Bump
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Re: Republic of Pirates

Postby ChaIbaud » Wed Oct 10, 2018 5:28 pm

William one eye wrote:There is a pirate nation - it just has no function.

This is older and need a bit of updating to define how plantations would be handled if pirates could organize under the black
and happened to be controlling a port. However this is not a dead topic - If it was admin would have moved it out of suggestion when they did the cleanup. Far older ideas regarding trading have resurfaced recently for discussion.

Re: the Poll - Most people don't even bother to poll to see if players are interested in their suggestions or not.
Admin can easily check to see if the majority of players that voted are currently active or not. I don't think that
is needed, if this ever became a serious consideration someone could do a re poll.

Based upon the direction the game is heading with more structure and nation control in ports, there eventually may need to be
some basic structure for pirates controlling a port, and functions for how, buildings and structures function under their control
vs a standard nation in case the event occurs.

Thanks for the Bump

:y ;)
PM me any complaints (10M gold coin wire fee is mandatory).
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Re: Republic of Pirates

Postby William one eye » Fri Jan 10, 2020 5:30 pm

Republic of pirates 2.0
** Moved To Start of Thread - please see that post as any edits to design will occur there.

This is a revision of the Republic of Pirates suggestion - posted at the start of this thread.
I was uncertain if this had significant enough differences to create an entirely new thread.
Many features have been clarified, a few have been changed or streamlined, and a few features have been added.
Thank you to The Argonaut for providing some historical resouces and a fresh point of veiw that inspired many of the recent revisions.


Pirate coalitions -
The Flying Gang
The Buccaneers
The Brethern of of the Coast
The Libertalia


Ranks (similar to in nations but specific for pirates )

Pirate king – king of all pirates
Magistrate - elected pirate governor – if a port is held
Pirate lord - ( duke )
Captain ( marquess )
Quartermaster (count)
sailing master (baron)
Boatswain (admiral)
gunner(colonel)
crew(major)
powder monkey(captain)
Rouge ( citizen)

To join a coalition or rank up you apply with the magistrate. As with nations.
this is just the governors office. If an actual player Magistrate is not appointed the feature is still active.

Pirates achieve rank – by completion of missions.

Mission actions are cumulative. So for example if you capture 10 ships in a previous mission and the current rank requires 20 captures you only need to capture 10 additional ships to complete the mission requirement.
Total counts for missions reset if you leave or get kicked from the coalition or change coalitions.

Pirate ranks have ship ownership limitations. If you exceed those limitations for more than 48 hours you get bumped down in rank to the level where your ships ownership meets the ranks requirements.

Higher ranks will require election from currently ranked pirates if active currently ranked pirates exist.
A pirate at any time may apply for promotion to any position except magistrate
A magistrate is appointed from the available pirate lords and assigned port by the pirate king

Rank 1 - Rouge Pirate - a player who is flying the black but has not yet begun to rank or does not wish to rank.
A rouge pirate has the same benefits and restrictions as a pirate in the current system, no more, no less.
Want to sail the seas with your independence and report only to yourself. There be no need to join up with other pirates.
A Rouge pirate will not be affected in anyway by the rules, codes, tributes, ect created by coalitions if any exist.

Want to try and form a Coalition.


In am suggesting the following 4 options for the coalitions, each option would be pirate options similar to an available nation.


The Flying Gang
The Buccaneers
The Brethern of of the Coast
THE Libertalia


Suggest each would get their own specific black flag


If multiple coalitions exist then they could be partners, friendly competition (neutral), or violent rivals.

Joining a pirate Coalition

To rank up a player flying the black goes to the magistrate of the republic (governor’s office )
The player chooses a Coalition.
The player makes his mark in the log - swearing an oath to abide by pirate code.
This is the application to rank up to become part of a Coalition This
is the application for the Rank of Powder Money

Rank 2 - Powder Monkey
Qualification requirements - must have won 50 battles, won 25 skirmish
Limitations – 25 trade route maximum
Mission – reach a minimum of 25 hostility per nation with all top nations with population
upon completion of missions you will acquire the rank of Powder monkey

Rank 3 - Crew – you may apply for the rank of crew with the magistrate
Qualification requirements - must have won 100 battles, won 50 skirmish
Limitations – 20 trade route maximum
Mission –reach a minimum of 50 hostility per nation with all top nations with population
upon completion of missions you will acquire the rank of crew

Rank 4 – Gunner – you may apply for the rank of Gunner with the magistrate
Qualification requirements - must have won 250 battles,won 75 skirmish and captured 5 ships
Limitations – 20 trade route maximum
Mission –reach a minimum of 250 hostility per nation with all top nations with population
Mission – reach a minimum of 500 hostility per nation with at least 2 of the top nations with population
Mission – find and defeat the pirate hunter Chalonger Ogle ( an NPC target )
upon completion of missions you will acquire the rank of gunner

Rank 5 – Boatswain – you may apply for the rank of Buccaneer with the magistrate
Qualification requirements - must have won 400 battles,won 150 skirmish and captured 10 ships
Limitations – 15 trade route maximum - 100 merchant class ship maximum
Mission – reach a minimum of 750 hostility with a top nation with population
Mission – find and defeat the pirate hunter William Rhett ( an NPC target )
The first time a pirate defeats William Rhett, they win a Frigate
upon completion of missions you will acquire the rank of Boatswain - this is the last automatically approved rank up.


Rank 6 –Sailing Master
– you may apply for the rank of Sailing master with the magistrate
Qualification requirements - must have won 500 battles,won 200 skirmish and captured 25 ships
Limitations – 10 trade route maximum - 75 merchant class ship maximum
Mission – achieve a plunder balance of 10,000,000 in 24 hours
Mission – find and defeat the pirate hunter Robert Maynard ( an NPC target )
The first time a pirate defeats Robert Maynard, they win a Frigate

If the pirate coalition you are joining has active pirates - they must approve your rank up.
Request a rank upgrade from the republic of pirates - will flag like a nation event, a king, lord or magistrate
will need to start the vote for your promotion. If no vote is started within 24 hours you will be approved by default

Rank 7 –Quartermaster – you may apply for the rank of Quartermaster - with the magistrate
Qualification requirements - must have won 600 battles, won 300 skirmish and captured 50 ships
Limitations – 10 trade route maximum - 50 merchant class ship maximum
Mission – achieve a plunder balance of 10,000,000 in 24 hours
Mission – find and defeat the pirate hunter Jonathan Barnet ( an NPC target )
The first time a pirate defeats Jonathan Barnet, they win a Frigate

If the pirate coalition you are joining has active pirates - they must approve your rank up.
Request a rank upgrade from the republic of pirates - will flag like a nation event, a king, lord or magistrate
will need to start the vote for your promotion. If no vote is started within 48 hours you will be approved by default


Rank 8– Captain – you may apply for the rank of Captain with the magistrate
Qualification requirements - must have won 750 battles,won 400 skirmish and captured 75 ships
Limitations – 5 trade route maximum - 30 merchant class ship maximum
Mission – achieve a plunder balance of 10,000,000 in 24 hours
Mission – find and defeat the pirate hunter Woods Rodgers ( an NPC target )
The first time a pirate defeats Woods Rodgers, They earn the right to name their Flagship (if this feature has been implemented)
- This right does not get revoked should a Pirate lose their rank.


If the pirate coalition you are joining has active pirates - they must approve your rank up.
Request a rank upgrade from the republic of pirates - will flag like a nation event, a king, lord or magistrate
will need to start the vote for your promotion. If no vote is started within 48 hours you will be approved by default


Rank 9– Pirate Lord
– you may apply for the rank of Pirate Lord with the magistrate
Qualification requirements - must have won 1000 battles, won 500 skirmish and captured 100 ships
Limitations – 4 trade route maximum - 25 merchant class ship maximum
If the pirate coalition you are joining has active pirates - they must approve your rank up.
Request a rank upgrade from the republic of pirates - will flag like a nation event, a king, lord or magistrate
will need to start the vote for your promotion. If no vote is started within 48 hours you will be approved by default
Similar to Dukes, their may only be 10 pirate lords per coalition.


Rank 10– Magistrate – appointed – only an active position if a port is held
A magistrate has no trade or ship restrictions.

The Pirate king or any Pirate Lord except the nominee may nominate a Magistrate and start the vote.
To qualify to be nominated magistrate the player must have earned the rank of Captain
The Pirate King assigns ports if there are more than one magistrate and port available.
If no magistrate has been elected than the pirate lord with the highest battle win count Is selected by default
If multiple ports are held – port preference is based upon battle win count unless ports have been assigned by the king
If port(s) are lost – magistrates return to a position of pirate lord – in reverse of the order they were appointed – last in is first out.
If you lose the the position of magistrate you have 72 hours to get your trade routes and ship count back into the limit range if it is no so.


Rank 11– Pirate king – you may apply for the rank of Pirate king with the magistrate
Qualification requirements - must have reached the rank of captain.
Request a rank upgrade from the republic of pirates - will flag like a nation event, but a king,
lord or magistrate will need to start the vote for your promotion
lord or magistrate may also nominate or start a vote for a qualified candidate

If the pirate coalition you are joining has active pirates - they must approve your rank up.
Request a rank upgrade from the republic of pirates - will flag like a nation event, a king, lord or magistrate
will need to start the vote for your promotion. If no vote is started within 48 hours you will be approved by default

Lack of enthusiasm

In the event no one applies or is nominated for positions above captain - players with the rank of captain will
automatically advance in rank and be rated by highest number of wins assuming they meet the needed qualifications and limits.
Players voted into or assigned a position will always surpass players positioned by battle wins.


Dual


If king position is challenged by a applied for or nominated king and the second king is approved by vote.
the reigning king being vote out can request a combat challenge in the form of Player vs Player between the to kings
to settle the dispute. I would love to see a dual or a 1 on 1 navel battle be possible to settle this. For now I
would suggest each player raids for 24 hours, the player who wins the highest plunder balance would win the position.



Promotion
If a ranked pirate is deemed worthy of a better position a vote can be started to promote 1 rank
For promotion it can be started by self.

Reversion

A ranked pirate may choose to take a reversion to a lower rank in order to increase trade fleets and merchant ship count to work on the hideout.
A reversion may be requested at the governors office. Re rank missions will be required from the reversion point back to the desired rank once the player chooses to advance again.

Demotion

If a ranked pirate is deemed unworthy of elected rank a vote can be started by king, magistrate or lord to demote 1 rank.
You can be demoted more than 1 rank, however only one rank per voting cycle.
You can challenge your demotion by requesting a dual against the player that nominated you for demotion.

Marooned

If Tribute ( a percentage of earnings paid to the coalition ) is requested by the current code of the Coalition you belong to and you
Refuse to pay tribute– a ranked player loses rank and becomes a Rogue, cannot re rank until the debt is paid off.
Marooned Trigger can be toggled on and off and is selectible like a law - by conclave
Marooned can be time delayed to offer time pirates in hard times to pay back their debts.
A balance limit can also be set

Turned out

If a pirate is believed to have violated the trust of his Coalition, a vote can be held to remove the pirates rank from their coalition, pirate cannot re rank for x number of days being a few possible selections for example 1,3,7,14,30
the percentage of vote needed to turned out a Pirate is always majority, however the level can be adjusted to a higher percentage
at conclave
You can challenge your turnout by requesting a dual against the player that nominated you for demotion.

Pirate Conclave

Ranked pirates can vote on Pirate code of their specific coalition
Ranked pirates vote on the status of fellow pirates in their coalition
Ranked pirates vote on their coalitions status with other pirate coalitions

voting power

King 5
Magistrate 3
Pirate Lord 3
Captain 2
Quarter Master 1
Sailing Master 1
Boatswain 1
Gunner 1
Crew 1
Powder monkey 1
Rouge Pirate 0

You gain +1 to your voting power if you are one of the top ten influence holding pirates in your coalition.

Suggested pirate codes

Tribute ( like taxes )
Pirates pay tribute to the Republic of pirates - can be set anywhere between 1 % and 50 %
of daily plunder balance – can opt out with penalty.
Shares ( like stipend )
Shares of the Republics wealth can be paid out to the ranks


Marooned
In hard times a pirate may select to not pay tribute, Law can be set to maroon the pirate if the pirate has
1- not paid in x number of days – x is selectable - 5 days, 10 days, 30 days
to be voted in pirate codes

2 - passed a certain balance limit – voted in pirate codes.


War on pirate hunters
Top ten players with hostility against the Republic of Pirates are classed as pirate hunters
If this code is voted active, -1 turn use when a player flying the black attacks a pirate hunter.
you would be encouraging clearing the pirate hunters danger, so this can be vote active or not.

Port action
- conclave vote to choose port occupation or port plunder
The action that would occur if your coalition invades a port

If a coalition of Pirates control of port

If the black is hoisted in a port,

The default is a port occupation.
However ports can also be plundered
A pirate port action cannot be changed from occupation to plunder or plunder to occupation
While they control it.

Port plunder

Pre port invasion pirates can hold Conclave and vote to plunder or occupy a port.
If port plunder is approved the pirates have 48 hours post vote approval to successfully sac the port and plunder it.
A port plunder sacs the ports daily income from the previous nation for each day of occupation.
plus an extra 10% from looting for 3 days. After three days the port functions will no longer payout to pirates.
After the 3 day period holding the port would have no benefit it will be like pirate ports function now.


Port Occupation

In the even the normal port commodity is rum - the commodity will default to either food or tobacco ( decided by admin when feature is originally set up) depending on the most common routes used by local merchants.
- The port will always be a party port for rum. While under pirate control

The black market-
Every plunder or skirmish made by any pirate will generate a small amount market goods for sale at -2 of the local market rate.
in the controlled port.
Goods generate NPC, the amount is to be determined by admin although I suggest it is either tied to the type of fleet plundered
or luck based. This cargo would fill market spaces to be sold by the coalition in the player to player market.


- Rum festival yields an extra +2 per crate in that port, to any merchant brave enough to approach the port. Population be not important – the pirates will gladly drink your rum.
- Rum purchase at market yields and extra +3 purchase price over the highest normal port rate
- Danger incurred while trading with a pirate port. Ships departing a pirate port run the risk of getting caught trying to sell stolen goods in their destination port. There is a 10 % chance of
Getting held up at the destination port trying to sneak the cargo past customs. If this happens
The fleet will receive +2 danger on port arrival. Delaying the next departure by 1 hour.
Not managing danger carefully could result in a lit fleet or fleets due to this risk.

Influence – The ten most influential pirates per coalition will be rewarded with +1 in voting power

Danger reduction

For each port your coalition holds the pirates belonging to that coalition receive
-2 danger per attack in the port you hold and -1 danger globally ( all other ports) up to a maximum of -3 danger per attack

if your coalition holds 1 port your - attacks in that port generate 4 danger per attack instead of 6
your attacks in all other ports generate 5 danger per attack instead of 6

if your coalltion holds 2 ports - attacks in that port generate 3 danger per attack instead of 6
your attacks in all other ports generate 4 danger per attack instead of 6

if your coalltion holds 3 ports - attacks in that port generate 3 danger per attack instead of 6
your attacks in all other ports generate 3 danger per attack instead of 6

Danger will never be less than 3 even if additional ports are held.

If coalitions are in partnership - this extends between the coalitions and the net ports they hold.


Piracy bonus

For each port your coalition holds the pirates belonging to that coalition receive
1 advance piracy bonus, so sloops, sloops of war, brigantines, brigs of war and frigates, generate a 2% more plunder when they deal the last winning blow. This is at the expense of the player or NPC being attacked. This does not interfere with advance piracy casts, you may stack a full set of advanced piracy casts on top of this if you choose.

if coalitions are in partnership - this extends between the coalitions and the net ports they hold.


Rival Pirate Coalitions


+2 advance piracy bonus, so sloops, sloops of war, brigantines, brigs of war and frigates, generate a 4% more plunder when they deal the last winning blow. This is at the expense of the player or NPC being attacked. This does not interfere with advance piracy casts, you may stack a full set of advanced piracy casts on top of this if you choose. When attacking a conclave voted rival pirate coalition player.

-2 danger when attacking a conclave voted rival pirate coalition player.



Thank you, to those who offered suggestions and advice when I was putting the original republic of pirates concept together,
As well as the current pirates who have helped make suggestions for the revision.
If you are one of those people in either group and would like your name added to the post, please send me a PM in game and it will be so.
Last edited by William one eye on Mon Jan 13, 2020 5:35 am, edited 6 times in total.
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Re: Republic of Pirates

Postby Shadowood » Fri Jan 10, 2020 10:40 pm

Big +1 for me!
I don't fear death. I look forward to it with great anticipation. For then I will met God face to face and let him know that I stole his Man of War!!!
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Re: Republic of Pirates

Postby Most Lee Harmless » Fri Jan 10, 2020 11:56 pm

-1

Unbalanced : there would be little reason to be anything other than a pirate : its all up-side and no down-side.
-1 : Move to archive.
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Re: Republic of Pirates

Postby VagSmasher » Sat Jan 11, 2020 1:27 am

to lazy to read that but it seems pirates got a port cool. :P
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Re: Republic of Pirates

Postby Argo » Sat Jan 11, 2020 3:00 am

Yes please. +1
Also a meanie-head
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Re: Republic of Pirates

Postby Kristisoko » Sat Jan 11, 2020 12:53 pm

This is a great idea. Something I look forward to, even though I'm a new pirate. But the idea of "Marooned" and "paying tribute", while I get where you're coming from - A pirate nation will need funding - but you'd understand if i'm not willing to pay taxes for being a pirate?

In hard times a pirate may select to not pay tribute, Law can be set to maroon the pirate...

Law? Pirate law? Isn't the whole reason I'm a pirate, so I don't have to listen to any law? Unless of course, it's a code like from PoTC, and even then, it's more of guidelines than actual law? Sure, you don't pay a tax, you'll be looked down upon, frowned upon, but I don't see the sense in deranking and marooning anyone, as a pirate.

Just my two cents tho
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Re: Republic of Pirates

Postby William one eye » Sat Jan 11, 2020 1:41 pm

Kristisoko wrote:This is a great idea. Something I look forward to, even though I'm a new pirate. But the idea of "Marooned" and "paying tribute", while I get where you're coming from - A pirate nation will need funding - but you'd understand if i'm not willing to pay taxes for being a pirate?

In hard times a pirate may select to not pay tribute, Law can be set to maroon the pirate...

Law? Pirate law? Isn't the whole reason I'm a pirate, so I don't have to listen to any law? Unless of course, it's a code like from PoTC, and even then, it's more of guidelines than actual law? Sure, you don't pay a tax, you'll be looked down upon, frowned upon, but I don't see the sense in deranking and marooning anyone, as a pirate.

Just my two cents tho


Rouge Pirate - a player who is flying the black but has not yet begun to rank or does not wish to rank.
A rouge pirate has the same benefits and restrictions as a pirate in the current system, no more, no less.
Want to sail the seas with your independence and report only to yourself. There be no need to join up with other pirates.
A Rouge pirate will not be affected in anyway by the rules, codes, tributes, ect created by coalitions if any exist.

If you join a coalition you follow the rules set by that coalition.
Don't like their rules don't join. Start your own coalition or find an existing one that has no rules or has rules set that are similar to your wishes Or just play as a rouge pirate.
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Re: Republic of Pirates any REAL Pirate should read

Postby Blue buddah » Sat Jan 11, 2020 1:46 pm

BOLLOCKS!! :cannon

In regards to A Pirate Republic I will quote the Sex Pistols, :P

"I am an anti-Christ
I am an anarchist
Don't know what I want
But I know how to get it
I want to destroy the passerby
'Cause I want to be anarchy"

https://www.youtube.com/watch?v=qbmWs6Jf5dc :duel
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