by Dejanira » Mon Feb 18, 2019 2:05 pm
How do I imagine Flagships. Hope to be constructive enough.
1) Realistic.
No Howkers used as Flagships. We had in history a few examples of nutshells, that's true. Francis Drake and his Golden Hind, Christopher Columbus and his three little caravels. But these were single isolated cases. Would you imagine Nelson issuing orders not from the Victory but from a rowboat? Karl Donitz commanding the Kriegsmarine from a transport shuttle? MacArthur on a paddle boat?
Frigates, could be. Historically, sometimes faster ships were preferred to bigger ones. But nothing smaller than Frigates, for sure.
2) Powerful.
Costly, yes, and powerful. Not so much expensive that one would prefer not to risk her in battles, and powerful for the same reason. Yes, Man-o-wars should be eligible as Flagship as well. Moreover this could help seeing more MoW sailing.
Of course this should be linked to realistic. No voodoo presents from Flagships, as a ship would unlikely give voodoo. Positive for crew or workers higher moral, positive for a combat bonus for the same reason, or a defence bonus, or both, positive to more fame gained, etc.
3) Extremely useful. For any style you play.
This says all. Of course useful should as well be combined with realistic. No extra acres, as I could hardly believe a ship may interact with land. At the same time no restriction to pirates only, nor to bullies only.
Stay tuned on
Radio Bermuda!
.
Are you a new player? Contact me in game and I'll cast a helping voodoo. Consider this like a sort of "tutorial mission".