Clockwork wrote:Flagships are ships we are veering away from the initial design. Flagships are purely PVP. Not every new mechanic should support all mechanics.
If this veers away this has my -1 as a dev member. Personally flagship should be here to primarily encourage Pvp not encourage stagnant gameplay.
There is no initial design. Who says that Flagships are purely PvP? We have already been through the part of why Flagships should not be only PvP and it has to do with the Super Ship classification. Saying that you want primarily PvP leaves room for other things but it still sounds that you are after the Supership idea. If this is the end idea currently at your mind, I will have to redirect you to my last post here (around 20 posts ago) where I specifically mention why this cannot happen right now. It could happen in the future, but not as the Version 1.0 Flagship.
Do not focus on the vote already. This is a 190 posts discussion already; You can't just simply downvote a 190-post discussion. You should try your best to help it. This is WIP (Work In Progress). You are currently needed to help the WIP and not lead it to dead ends. This goes out to everyone, not just Clockwork or players dev team. However, especially Players Dev Team should have a reason more to try and shape the idea in a way that they could finally give their positive vote.
Remember, everyone, this is Flagship discussion/suggestion #3. We have been through 2 more in the past and we weren't able to reach a final design that works for most. Since there is a popular demand that we do release such a feature, I specifically requested Skyhawk to come up with his own idea for Flagships. So, try to help him get to a final design.
In my perspective, we need a Flagship version 0.1
A beta version, like we started with Plantations. In my planning, we want to move the game to Pirates Glory 2.0 with some more interface changes and Plantations V1.0. We are currently working towards this and these should come in late March, early May (at worst case - although you can never be certain). I want ALL details of early Flagship version finalized by then. This means, around 1 month more for you to come down to
final details. If we GET the final details, with the new structure we now have at the game (players helping in running the game), coding can come faster and we can have it before the end of May. That's the schedule.
The beta version can help us determine the final list of abilities. We might need to add extra traits to help Flagship specifically. Or extra technologies. Or forward some of the currently open battle ideas. We do not need to decide on them all, at day 1. We can decide later.
So, if a lot of players dislike a particular bonus, like the plantations ones,
skip or
postpone it. Do not call it illogical though by the time something can be reasoned. Theoretically, only the morale boost that a worker would get (either from awe or security feeling) by watching the legendary Flagship of the plantation owner at the bay, could be enough.
In the same time, try to think
HOW DO YOU WANT TO USE YOUR FLAGSHIP? This is the most important part where everyone should contribute. Answering questions like "What do you want your flagship to be able to do". Of course, feedback is also welcomed and we do want it. What is not much helpful is the dismissive attitude with no arguments or proposals.
So, at the case when you do not want something specific, try to reason it. Why you do not want it? And, can you suggest something different? No? Not a problem,we still need your opinion. How about the rest though? If you do not like a specific buff, it does not mean that the idea is not good. Try to find at least what you DO like. List it. You do help the OP in this way. These last comments mostly go out to those that have not posted yet.
Keep it up, it goes better than you probably realize.