Noffin wrote:If you insist on making perks for everyone then add bonuses for goldsmith, banks, shipwrights. Then when that is done lets revamp all those others to include perks for everyone. This is a game where you choose how you want to play. All choices should have a pro/con to them.
All choices do have a pro and con. By choosing to purchase a bonus that doesn't relate to PvP, you make it harder for your flagship to earn more experience to reach higher levels and gain more points to purchase more bonuses. No bonus is a one and done. Experience for your flagship is only gained by battles with your flagship.
For example If takes 1000 experience points to reach level 1 to buy a bonus, your Flagship fleet would need to win some 30+ battles if it's 30 exp per win. 30 battles isn't very much, but that's 30 battles the flagship has to engage in and win. Other fleets don't gain experience for your flagship. That's 180 danger just for those wins on 1 fleet. Then to get to level 2 it takes another say 1200 experience that is another 40 battles just by the flagship fleet.
Those are PvP Battles that directly involve your flagship. You gain nothing if another fleet does battle.
Meliva wrote:The big problem though Dez is it would be very hard to entice traders to engage in PvP willingly, and the amount of motivation it would take to make it worth it would have to be quite the considerable amount. Most traders would prefer not to attack others except perhaps in retaliation, or maybe an occasional hit if a juicy target shows up. After all, trading is super profitable, but if you tick off people and get raided that can really damage profit.
Wanting to make PvP increase is good-but trying to entice traders is something I think just won't work without giving them quite the incentive. I think it would be best to make pirate life and privateer life more appealing to convert some traders into those paths-with more pirates and privateers that means more raids on traders-which can motivate them to hit back.
If it is going to be very hard to entice traders to engage in PvP willingly, what makes you think those same players are going to be enticed to move to the pirate/privateer life. Piracy can't be easy.
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