Recent game updates

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Re: Recent game updates

Postby sXs » Thu Jan 31, 2019 7:28 pm

Point taken.

But seems extremely lopsided.
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Re: Recent game updates

Postby PFH » Thu Jan 31, 2019 7:35 pm

This thread brings good ideas and possible good suggestions to come. Thank you :))

I agree it is lopsided
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Re: Recent game updates

Postby sXs » Thu Jan 31, 2019 7:43 pm

“Alternatively, we should look to use more of the current system instead of creating a new one. The objective is always to bring the bigger ships out and we are moving towards there already, again, with ship traits. And there are more related ideas, like new reward types like Influence Loss.”

This is exactly why I was against marina expansion. All that did was allow more and more big ships to be parked. You archived my comment as not being relevant yet your above comment makes it extremely relevant.

I agree with the intent, I really do, but the actions implemented are working against your intent which you have stated several times.

Marina expansion for some was a way to store historic ships or ships that have specific meaning to the player. That could have happened with the maritime museum suggestion. Now everyone has the ability to temporarily store more big ships.

I know of very few people that store hawker and cutter in a marina unless of historic value.
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Re: Recent game updates

Postby sXs » Thu Jan 31, 2019 7:57 pm

This also brings in Nelson’s point of attribute activation. If I want a fleet with a chance of leviattack, why sail sotl with Levi assault when I can get the same affect with cutters. Again because there is indifference in ability between ship.

Another reason to sail smaller ships.
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Re: Recent game updates

Postby Captain Jack » Thu Jan 31, 2019 8:26 pm

It does not go like this. Having the ability to store more ships in Private Marina does not mean that you will have less at the sea.

Also, Leviathan Assault can target maximum 1 out of 5 ships. Plus, a SoL might not encounter it as frequently as a cutter as it will end a battle faster.

Finally, the stats do show that big ships are out. We currently have close to 20 MoWs out and around 1,200 SoLs. So, it's already happening.
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Re: Recent game updates

Postby sXs » Thu Jan 31, 2019 8:47 pm

Ok questionin on those numbers..... 1200?sotl sailing spread out over how many characters. I know the last time you asked 1 player had 75% of the MOW that were sailing. Also 1200 sotl means nothing if concentrated among 20-25 players. That same player that had 13-15ofvthe mows sailing also had over 100 souls sailing as well if I remember correctly.

Again stats are only good if you have the whole picture. 12 players sailing 100 sotl each not the same as 60 players sailing 20. 20 MoWs sailing could be all in 2 or 3 players. Not the same as 20 people sailing 1 each.

That’s like saying there are 100,000 ships in avanmora. It sounds good but maybe 10,000 if them are parked by CDV.

A better question would be how many sotl are parked in marinas and how many sotl are parked in marina compared to what is sailing.
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Re: Recent game updates

Postby Captain Jack » Thu Jan 31, 2019 9:00 pm

Sols are spread to around 150 players and MoWs to around 5.
There are around 250 MoWs in total and 1750 SoLs. In Marinas, Markets and sea.

Here is the last time I offered numbers, 2 months ago: viewtopic.php?p=82484#p82484
If you check them, the situation has improved.
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Re: Recent game updates

Postby William one eye » Thu Jan 31, 2019 9:07 pm

Piracy tech, and ship scraps during level down. Are the last two that come to mind, they are both very profitable, but not specifically pirate.

One could argue that reasouce market at full development state will be a great benefit for a true pirate as they will not need to own their own merchant ships at all for ship building or hideout supply.
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Re: Recent game updates

Postby sXs » Thu Jan 31, 2019 9:41 pm

Sotl percentage sailing is exactly the same 1100/1600 to 1200/1750 both 68.5% and 92% parked MOWs. Neither better or worse.

Several things can be done to increase this.

#1 base ship attributes specifically on the ship hp. Sotl has higher success rate of fire ship or Levi assault and defense based on total fleet hit points.

#2 MoW bonus fleet attribute effectiveness. Not ship attribute but fleet based attribute. 10% bonus to trade income of a fleet that includes a mow. 20% plunder bonus for a mow fleet. You need an incentive for players to sail them. Maybe a speed bonus.

#3 fame bonus based on ship overview value. Encourages all to sail more ships and more valuable ships.

#4 title bonus for captains based on total hps or cargo hold space of all ships sailing. Some like 120,000 cargo hold space earns you master trader bonus of 1% overall trade income. 250,000 gets master merchant title and 2% bonus on daily trade revenue. For warships it could be tootle based on total cannons. 4000 cannons gets you admiralty if the crown title with 5% bonus plunder per win. For those flying the black maybe special title based on plunder !total / total ship value per week.

Several other ideas but allowing space to park more ships does nothing but encourage storing them.
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Re: Recent game updates

Postby Shadowood » Thu Jan 31, 2019 9:57 pm

Feniks wrote:
#2 MoW bonus fleet attribute effectiveness. Not ship attribute but fleet based attribute. 10% bonus to trade income of a fleet that includes a mow. 20% plunder bonus for a mow fleet. You need an incentive for players to sail them. Maybe a speed bonus.



I like where you are going with "Fleet Bonuses". And I really like the MoW aspect of #2. This would entice more big ships to set sail. Greater rewards, but greater risks.

With the advent of Ship Traits, stealing MoW has got exponentially harder, and dare I say Next to Impossible if the player sets his fleet up right.

Great suggestion IMO
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