Nation Recruitment Strategies (Small)

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Re: Nation Recruiting.

Postby William one eye » Fri Jan 20, 2017 10:18 pm

If you have nation adverts I suggest they must be placed by someone from council. That requires at least 1 active established figurehead player for that nation. To keep the list of adverts tidy a nation must repost manually, every 2 weeks to keep the add up. That would mean only active nations would be able to post. It would also mean a small nation that wants to start up but is not in the top ten will have acess to recruit members.
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Re: Nation Recruiting.

Postby PFH » Thu Jan 17, 2019 2:56 am

Bump for review.

I like this idea, and its a +1 from me but needs more discussion as to an exact solution. The problem has been identified, as you have mentioned new players joining a nation blindly and are not aware of the strongest nations or what nations own ports etc etc.

The exact solution proposal needs a clearer definition. I recommend a top 10 list to be posted on the main page of PG and additionally to the quartermaster or even to the character creation page.

Just my suggestions for it. Overall +1 and move to discussion for further work of the suggestion.
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Re: [Review] Nation Recruitment Strategies

Postby sXs » Thu Jan 17, 2019 3:19 am

I still stand on my original post with a few updates.

#1 Nations must resubmit their message every 30 days. This will alleviate the concerns of an active nation going inactive for whatever reason.

#2 Only Rightful King or appointed Governor may submit the message. This prevents hostile actions from affecting a nations recruitment.

#3 Bait and switch not allowed. Triggers that would automatically require a resubmit of recruiting message.
1. Change in port Control
2. Change in any law.
3. Change in Rightful King

The above were added to ease specific concerns of those who commented.

#2 and #3 should be easy to code because they each already trigger a Global Event.

#1 should also be fairly easy. It is simply a clocked trigger.
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Re: [Review] Nation Recruitment Strategies

Postby DezNutz » Thu Jan 17, 2019 4:08 am

Just a thought here: (If need be I'll create a new topic)

Instead of a player selecting a nation from the get go, all players start in a newcomer nation that flies an all white flag, has no laws, no forums, and make joining a nation a part of the tutorial. Thus nations could advertise or what not to new players and allow new players to pick the nation after seeing some of the game. Could then create a limiter so if they haven't chosen a nation by the time they reach the end of the new player protection, they would be forced to select a nation or fly the Jolly Roger.

Thoughts?
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Re: [Review] Nation Recruitment Strategies

Postby Magnus the red » Thu Jan 17, 2019 4:23 am

I think Dez's idea is a very interesting one especially bc most players leave and all it does is clog up a nations lists with inactives
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Re: [Review] Nation Recruitment Strategies

Postby sXs » Thu Jan 17, 2019 4:43 am

DezNutz wrote:Just a thought here: (If need be I'll create a new topic)

Instead of a player selecting a nation from the get go, all players start in a newcomer nation that flies an all white flag, has no laws, no forums, and make joining a nation a part of the tutorial. Thus nations could advertise or what not to new players and allow new players to pick the nation after seeing some of the game. Could then create a limiter so if they haven't chosen a nation by the time they reach the end of the new player protection, they would be forced to select a nation or fly the Jolly Roger.

Thoughts?


Both could be worked in together. The only thing that would change from OP is the timing of the recruiting messages or the placement. Recruiting and nation choice could be part of maybe the final mission built in for new sailors. Once they complete the "new player missions" the nation ranking missions could come into play.

I see this as an addition too, more than a separate suggestion.
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Re: [Review] Nation Recruitment Strategies

Postby PFH » Thu Jan 17, 2019 3:38 pm

Id like to see a combination of the two :) it could be something worth looking into :)
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Re: [Review] Nation Recruitment Strategies

Postby Stan Rogers » Thu Jan 17, 2019 6:39 pm

I still stand by my original comment and further concur with Willie Oneeye's statement regarding a better clarification when one first joins the game.

Drill down to the root of the problem and change the wording from "What nation are you from" ( I forget the exact wording however I felt the need to enter my RL home nation).

Spend 10 minutes to re-word it to something that reflects the nations that currently holding ports and advantages to joining one of them.
It is a simple change that could have a big effect and then if an elaborate system for National advertising is still needed or warranted, put the time in to rewrite the whole procedure.
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Re: [Review] Nation Recruitment Strategies

Postby Most Lee Harmless » Thu Jan 17, 2019 8:34 pm

Is there any mileage in new players defaulting to the black flag : this would avoid ship taxes as well while they develop : chosing a nation can then become a tutorial mission once they are more familiar with the current nation state of play.
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Re: [Review] Nation Recruitment Strategies

Postby DezNutz » Thu Jan 17, 2019 8:47 pm

Danik wrote:Is there any mileage in new players defaulting to the black flag : this would avoid ship taxes as well while they develop : chosing a nation can then become a tutorial mission once they are more familiar with the current nation state of play.


I would be fine with that as long as the first nation they can chose doesn't require a mission to become a citizen. The no mission requirement would have to be limited to say the new player protection period. After such a mission would be required like it currently is required.
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