Sell multiple ships at once

All disapproved suggestions or suggestions that refer to disapproved suggestion can be found here.

Sell multiple ships at once

Postby John jacob astor » Mon Jan 18, 2016 11:30 pm

Maybe a feature could be added to sell ships in bulk such as in the card market. It seems like a good idea, as some ships are well under the value of 1 credit, which is currently going at 125-140k per credit.

-1
John jacob astor
 
Posts: 237
Joined: Fri Jan 15, 2016 1:46 pm

Re: Sell multiple ships at once

Postby Sir Sam Lowe » Tue Jan 19, 2016 12:29 am

-1

The maximum bid is 999credits for ships
1 MOW = 999
999 * 5 for a bulk of 5
So..
Sir Richard Delrio
User avatar
Sir Sam Lowe
 
Posts: 171
Joined: Tue Jan 05, 2016 4:34 pm
Location: Delrio Brothers Square,Tzogos,Avonmora

Re: Sell multiple ships at once

Postby John jacob astor » Tue Jan 19, 2016 1:00 am

well you dont HAVE to sell MOW in bulk now do you? im not saying force people to, just as an option
John jacob astor
 
Posts: 237
Joined: Fri Jan 15, 2016 1:46 pm

Re: Sell multiple ships at once

Postby DezNutz » Thu Dec 27, 2018 9:40 pm

-1 I think that any benefit from this would be negated when sell to shipwright is implemented in the ship market. 1 ship, 1 auction.
I'm only here for Game Development and Forum Moderation.

If you see a forum rule violation, report the post.
User avatar
DezNutz
Players Dev Team Coordinator
 
Posts: 7074
Joined: Sat Oct 24, 2015 4:51 pm
Location: United States of America

Re: [Review] Sell multiple ships at once

Postby PFH » Thu Dec 27, 2018 10:13 pm

Agree with dez -1
Evil Teddy Bear :P
User avatar
PFH
 
Posts: 3249
Joined: Mon Apr 24, 2017 1:48 pm

Re: [Review] Sell multiple ships at once

Postby Banger » Fri Dec 28, 2018 6:42 am

I am going to go against the grain on this and say +1. I hate seeing the ship market page clogged with a ton of lmms because someone have to bid on like 80 of them, it would be nice to be able to buy and sell in blocks of 5, 10 or really any bulk number.
User avatar
Banger
 
Posts: 1166
Joined: Thu Feb 16, 2017 3:00 pm

Re: [Review] Sell multiple ships at once

Postby Captain Jack » Fri Dec 28, 2018 11:14 am

Not every ship is similar though. So how this will even happen?
User avatar
Captain Jack
Project Coordinator
 
Posts: 4042
Joined: Tue Feb 08, 2011 1:12 am
Location: Pania

Re: [Review] Sell multiple ships at once

Postby Banger » Sat Dec 29, 2018 7:15 am

Captain Jack wrote:Not every ship is similar though. So how this will even happen?


Yes with ship traits now this is problematic
User avatar
Banger
 
Posts: 1166
Joined: Thu Feb 16, 2017 3:00 pm

Re: [Review] Sell multiple ships at once

Postby Most Lee Harmless » Sat Dec 29, 2018 9:31 am

There is an issue with the value of the minimum bid of 1 credit. The CRX has settled pretty much at a value in excess of 200gc per credit, often higher in the 250 to 280 range with peaks of 300 or so.
This valuation is way in excess of the value of many of what could be deemed 'starter' ships and so the new player struggles to find true value when building up their first trade fleets.
Methinks a fundamental reassessment of the market and how prices can be managed for such vessels is needed. As a shipbuilder I dont need such high levels of profit per ship but cant put howkers, sloops, fluyts or cutters into the market and hope to sell them. I would like to as just churning out the usual LMM/TG mix gets dull and excludes too many ship types.
Haron ran the idea of a re-valuation of the credit and others have also suggested that. I would agree that such a change would resolve this and remove the need for group sales if each vessel could be more realistically priced and thus allow for some pricing differential between howkers and LMM, for example.
The suggested decimal place shift wont lose anyone any value but would allow for keener pricing both in the ship, CRX and voodoo markets.
Either a simple swap devaluing the credit to 10% of current standings or adding a decimal to one or two places works : this should be done and soon.
-1 : Move to archive.
User avatar
Most Lee Harmless
 
Posts: 3970
Joined: Sat Mar 01, 2014 3:48 pm

Re: [Review] Sell multiple ships at once

Postby DezNutz » Sat Dec 29, 2018 2:23 pm

Danik wrote:There is an issue with the value of the minimum bid of 1 credit. The CRX has settled pretty much at a value in excess of 200gc per credit, often higher in the 250 to 280 range with peaks of 300 or so.
This valuation is way in excess of the value of many of what could be deemed 'starter' ships and so the new player struggles to find true value when building up their first trade fleets.
Methinks a fundamental reassessment of the market and how prices can be managed for such vessels is needed. As a shipbuilder I dont need such high levels of profit per ship but cant put howkers, sloops, fluyts or cutters into the market and hope to sell them. I would like to as just churning out the usual LMM/TG mix gets dull and excludes too many ship types.
Haron ran the idea of a re-valuation of the credit and others have also suggested that. I would agree that such a change would resolve this and remove the need for group sales if each vessel could be more realistically priced and thus allow for some pricing differential between howkers and LMM, for example.
The suggested decimal place shift wont lose anyone any value but would allow for keener pricing both in the ship, CRX and voodoo markets.
Either a simple swap devaluing the credit to 10% of current standings or adding a decimal to one or two places works : this should be done and soon.


The related topic on Credit Valuation.

viewtopic.php?f=4&t=4776
I'm only here for Game Development and Forum Moderation.

If you see a forum rule violation, report the post.
User avatar
DezNutz
Players Dev Team Coordinator
 
Posts: 7074
Joined: Sat Oct 24, 2015 4:51 pm
Location: United States of America

Next

Return to Disapproved