by Captain Jack » Fri Dec 07, 2018 1:56 pm
Leviathan Assault Trait
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Functionality proposal
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Leviathan Assault is triggered at the start of round 3
If the Leviathan is successful (5% chance) the enemy ship is sunk at that point with immediate effects. This means that the enemy ship is removed from battle and the ship that launched the assault wins the round.
If both clashing ships have Leviathan Assault, then we prioritize attack based on ship speed. The ship shooting first, launches the Leviathan first. If the Leviathan Assault is successful, the other ship does not get to use it.
If a ship with Leviathan Assault sinks the enemy ship before round 3 and the enemy ship is a fleet tail, then Leviathan Assault is also triggered. At this case, the enemy ship does not get a Leviathan Assault, even if it has the trait.
Stacks with regular level loss
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It does stack with the regular level loss. A Leviathan Assault at the tail ship, can result in 2 level losses for the defender.
Scraps Earnings
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Scraps from Leviathan Assault generate 20% to 40% earnings (random - no piracy tech modifier) for the battle winner. The combat winner collects all scraps, from both sides.