Ship Traits Version 0.1

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Re: Ship Traits Version 0.1

Postby PFH » Thu Nov 29, 2018 9:28 pm

Traits are always active. Every ship you own has a trait and are obtained when built. There is a small chance a ship will have two traits. A mow always comes with two with a small chance of 3 traits. Mows come with levi protection naturally.

You cannot gain or activate them, they are just acquired randomly on a ship when it is built or earned
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Re: Ship Traits Version 0.1

Postby Sebena » Thu Nov 29, 2018 9:51 pm

Danik wrote:Shipwright Enterprises:

There are 2 potential routes for this to work:

1/ On payment of a fee (like Plantation permissions perhaps) a player can set-up a sub-section in the current ship-market whildt operating under the same rules as the main market. Think of sponsored ads on google : this would highlight those ships offered by a particular shipwright.

2/ More complicated but preferable in my view is to create a sales lot which can be accessed by customers : it would be a form of Marina but without the protections that enjoys. It could be a form of hideout-type building with levels to be developed to provide sales slots. I could see it being licensed by a port-owner with a sales tax going to the port owner/governor too. So, some plantation/hideout hybrid with costs to develop making shipwrights a dedicated craft. For those unwilling to pay those costs then the public market remains as it stands.

Scenario : I have the good ship Daisy for sale : she is a 60pt SotL but is also double-trait : Extra cannon and extra level no less : this makes her a notable craft. Under the first suggestion I can place her in my market sub-set and publisize that in the forums. I then hope for vigorous bidding to attain a worthy price for her.
Under suggestion 2/ I place her in my own sales lot : I set a price and wait. Along comes PhatWallet who lusts after a powerful vessel like Daisy. She charms him and he makes an offer 25% less than I want. I send him on his way... but she is just too pretty so he increases his offer and almost matches my price. Good enough for me and we agree the sale. The price is paid over and off go ship and customer to dance amongst the daffodils.





Don' t you dare sell daisy it will break her heart
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Re: Ship Traits Version 0.1

Postby Most Lee Harmless » Fri Nov 30, 2018 5:33 am

Wolfie wrote:
Danik wrote:Shipwright Enterprises:

There are 2 potential routes for this to work:

1/ On payment of a fee (like Plantation permissions perhaps) a player can set-up a sub-section in the current ship-market whildt operating under the same rules as the main market. Think of sponsored ads on google : this would highlight those ships offered by a particular shipwright.

2/ More complicated but preferable in my view is to create a sales lot which can be accessed by customers : it would be a form of Marina but without the protections that enjoys. It could be a form of hideout-type building with levels to be developed to provide sales slots. I could see it being licensed by a port-owner with a sales tax going to the port owner/governor too. So, some plantation/hideout hybrid with costs to develop making shipwrights a dedicated craft. For those unwilling to pay those costs then the public market remains as it stands.

Scenario : I have the good ship Daisy for sale : she is a 60pt SotL but is also double-trait : Extra cannon and extra level no less : this makes her a notable craft. Under the first suggestion I can place her in my market sub-set and publisize that in the forums. I then hope for vigorous bidding to attain a worthy price for her.
Under suggestion 2/ I place her in my own sales lot : I set a price and wait. Along comes PhatWallet who lusts after a powerful vessel like Daisy. She charms him and he makes an offer 25% less than I want. I send him on his way... but she is just too pretty so he increases his offer and almost matches my price. Good enough for me and we agree the sale. The price is paid over and off go ship and customer to dance amongst the daffodils.





Don' t you dare sell daisy it will break her heart


But.... but... but I got expenses!
-1 : Move to archive.
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Re: Ship Traits Version 0.1

Postby Most Lee Harmless » Fri Nov 30, 2018 5:39 am

Try as I may but where the heck has the ships HP and DP entries gone? The new page design seems to not have them anywhere and I have clicked on everything on it.
Why is this important? Well, if you have a big ship with an extra level trait its kinda nice to know just what that will add to the stew...
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Re: Ship Traits Version 0.1

Postby Shadowood » Fri Nov 30, 2018 5:53 am

Danik wrote:Try as I may but where the heck has the ships HP and DP entries gone? The new page design seems to not have them anywhere and I have clicked on everything on it.
Why is this important? Well, if you have a big ship with an extra level trait its kinda nice to know just what that will add to the stew...


Is this what you are looking for?

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Re: Ship Traits Version 0.1

Postby Most Lee Harmless » Fri Nov 30, 2018 6:11 am

Ah... me old eyes didnt notice that on me miniscule phone screen... thankee kindly!

Might make a mini request to CJ to add that nice red arrow to it!
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Re: Ship Traits Version 0.1

Postby PhoenixKnight » Fri Nov 30, 2018 10:09 am

All my ship traits say not activated yet when I hover on the icon
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Re: Ship Traits Version 0.1

Postby Shadowood » Fri Nov 30, 2018 2:45 pm

PhoenixKnight wrote:All my ship traits say not activated yet when I hover on the icon


That is odd. Some are active and some are not (as stated above)... Make sure CJ knows, but double check
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Re: Ship Traits Version 0.1

Postby Captain Jack » Fri Nov 30, 2018 2:49 pm

Loyal Crew, Leviathan Assault and Fire Assault are the three not yet activated ones.
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Re: Ship Traits Version 0.1

Postby Cutpurse » Fri Nov 30, 2018 5:58 pm

are the traits active during skirmishes? i had skirmish defend earlier, with ship of the line that had reinforced hull trait.

yet it had no more than 1350 hp, where it should have had 1500 hp instead
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