Shadowood wrote:I see the days of MoW stealing coming "close" to an end. I mind not however...
I want to discuss this further as I think that there are some elements that we need to have clear in on the table. If not, our expectations will not be realistic.
I know these seem off topic but they really are not.
Right now, there are 249 MoWs.
Out of the 249 MoWs, 5 are sailing. 1 of them belongs to me and 4 of them to a single player.
Before this single player took these out, there was 1 MoW sailing: Mine.
So, there is NO MoW stealing taking place right now. It's already obsolete.
Unless you catch a newbie off guard but yet again, such instances are getting less as their guildmates tend to now inform them before hand. Even if you do catch someone off guard, this is hardly rewarding enough or even justifying the current functionality. It is a failed part of the game as it stands.
SoLs are a better case with around 1600 existing. Around 1100 are sailing and these are sailed by 128 different players. Some sail more, some less. Still, around 1/3 of SoLs are in Marinas/market.
Now, if we analyze the current technique itself, we end up that the most crucial factor in taking a ship with voodoo is timing. If the target especially is online and the aggressor is fast, then it can take the ship. Aggressor speed is important as well timed generosities can save the ship till ambushes (limited) are depleted.
Keeping the game as much as possible sleep-dependent is one of our primary missions in game design. This is something that must be maintained. Winning someone while he sleeps has pros and cons. Let's see a list of them.
Pros
-----
More chances to succeed -> More happiness for attackers
Higher profitability -> Again more happiness as an attacker
Hit at the dark -> Higher Morale for attackers
More frequent checkups -> Higher Activity for all
Battle post effect -> Memorable moments at key events for attacker
Cons
------
More chances to defeat -> Less happiness for defenders
No way/Hard to defend feeling -> Demoralize effect for defenders
More frequent checkups -> Rise of anxiety, gets old as time passes for all
Battle post effect -> Hard Feelings due to inability to defend for defender
The last con is the key con as it can lead proud and skilled players to retirement. No one can guard forever and skilled players will prefer to either remove their valuable ships or retire all together. Both are scenarios that already happen.
So, let's see pros and cons for Live Wins, something that is very hard to happen right now and something that WILL change (in the VERY near future).
Pros
-----
Live batte -> High pulse excitement
Fair battle -> Huge excitement
Battle post effect -> Memorable moments at most events
Cons
------
Low chances of success -> demoralization for attacker
Low profitability due to excess costs -> demoralization for attacker
Feel free to input you extra pros and cons.
So, all we need to do, is to reduce cons up to a threshold where defenders will be comfortable with; a fair threshold.
The way I see it, live battles is something we must strive to achieve. It is pointed out by current strategies. We have some ideas to make them happen and you will see them soon. During them, plundering ships will be possible and chances of this happening, may be lower than current ones but will in reality be more, as players will actually run MoWs for example, while now they do not.