by Captain Jack » Mon Nov 12, 2018 10:17 pm
The ships got traits. You cannot yet see them and they are not yet activated.
Regarding the Call Leviathan protection, let's see facts apart from current gameplay reality. As a developer, you must see beyond current strategies employed. You must not take them for granted and you must question down to their breaking point.
Here are some interesting facts:
1)This strategy is not even used anymore. At least, not as much as it was used. Why? Because the players who run big ships, usually take precautions in one way or another. And fewer players than before, run big ships, despite the improve economy in the game (which makes big ships easier to possess and maintain).
2)It is an expensive strategy anyway. Still, Call Leviathan has dropped below 10 credits. Why? Because the targets to use Call Leviathans run low. This is happening without this protection.
3)Do you remember the gold at hand case? Where demographics would show the player with the most gc at hand there. This prevented the whole playerbase from keeping large hands. When we removed this, some players complained that they will not be able to use booty masters effectively. It turned out they were very wrong.
Similarly, in this case, we strip you from the ability to 100% success rate. You can still use 9 leviathans and then a ship with Leviathan Assault trait to get the last level. So the tactic will still be there. It is only fair after all, if someone wants to dispute the last level, to get a tail with protection trait.
Only by giving this ability to the defender, you will immediately see many more expensive fleets in the waters. Call Leviathans will still be used but since the targets will now be more, they will end up being used more. Most probably, their price will rise again. Around 12 perhaps, at current credit gc price.
Eventually, as dev you should look to find ways to expand, not to limit. Limiting is almost forbidden.