Ship Traits Version 0.1
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Every ship gets a random ship train once built (MoWs when given).
Every ship has a 5% chance to get 2 traits instead of 2.
A special procedure will be carried and all existing ships will get a random trait and possibly 2 (5% chance).
Ship Traits boost each ship individually. The trait of each ship is only visible to the owner and when placed in the market or private marina.
Traits Classicification
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Innate -> These will be the traits that ships get by design. Right now, MoWs get the Immunity to Leviathan Sink
Basic -> This is the trait that is randomly assigned to the ship once built.
Extra -> This is an extra random trait which each ship my randomly acquire once built (1% chance)
Initial Trait List
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*Immunity to Call Leviathan sink - Call Leviathan cannot be used at Level 1 ship
*Extra Level - This ship can get an extra level.
*Reinforced Hull - Base Hull receives +25% Hit points
*Durable Sails - Base Sails receive +25% Hit points
*Extra Cargo Space - +20 crates Cargo Space
*Extra Cannons - +8 Extra cannons -> This will not be not used for HP calculation
*Loyal Crew - Special Protection Rules in case of ship loss
https://s2.piratesglory.com/index.php?p ... loyal_crew
*Leviathan Assault - During Plunder (skirmish is excluded) At the end of each ship to ship battle, if a ship has Leviathan Assault AND has inflicted damage during the battle, it rolls a 1d20 dice. If it rolls 20, the enemy ship loses a level. Maximum effect: 1 Level Loss per Full Battle.
*Fire Assault - Damage inflicted to War ships, sticks after the battle is over (It can still be repaired by Emergency Call)
The development of this is currently under coding. We do not expect any different ideas but if you have them, there is still (little) time to express them before the version is implemented into the game code.
The Ship Traits discussion is still on for future implementations. We anticipate we still have a long run ahead for these and you can participate in the development there: viewtopic.php?f=5&t=4650&p=81968#p81968