Meliva wrote:and I addressed your point that a nation could perhaps choose what to reward its players with. What's stopping us from making it to where they could decide to reward loyalty and gold for plunder? Plenty of current laws are customizable, so why can't this one be the same?
I also read his 2nd comment as more of a joke then actually agreeing with you-hence the emoji. And again, even IF his intent was to make a new way to raid a treasury, I have repeatedly explained that unless a nation was stupid, they could implement this law in a way that such a tactic would just be ineffective and pointless.
As for your third point-why say no to extra gold? I am quite happy with my stipend payment. But if my nation went to war, and there was a gold incentive for plundering, I might very well join in for some extra profit.
It was a joke in fact.
Honor points? What a joke. Its nothing more than fame as it can fall very easily. It might look good but it just means you know how to attack one player whereas gold shows your capability to take the opportunity to get a profit
Other than that this was intended to push naval warfare and diplomacy further into use and steer away from lesser means of obtaining a profit. I believe nations and the battle of ships should have more mechanics. Hence why i start with this suggestion.