New battle reward: Influence Looting

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Re: New battle reward: Influence Looting

Postby Captain Jack » Thu Sep 27, 2018 10:11 pm

Grimrock Litless wrote:
Captain Jack wrote:Influence Loot = (Losing Fleet Total Guns * 10 ) - Losing Fleet Installed Total Guns



Wouldn't this just means it's,
Influence Loot = Losing Fleet Total Guns * 9
?



Only in the case the losing fleet has fully equipped ships. That's not the majority of fleets though.
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Re: New battle reward: Influence Looting

Postby Zephore » Thu Sep 27, 2018 10:13 pm

Captain Jack wrote:
Grimrock Litless wrote:
Captain Jack wrote:Influence Loot = (Losing Fleet Total Guns * 10 ) - Losing Fleet Installed Total Guns



Wouldn't this just means it's,
Influence Loot = Losing Fleet Total Guns * 9
?



Only in the case the losing fleet has fully equipped ships. That's not the majority of fleets though.


Tradefleets be an example
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Re: New battle reward: Influence Looting

Postby Captain Jack » Thu Sep 27, 2018 11:15 pm

Yes and trade fleets, which are easier to beat, will bleed less.

We also add a battle mechanism that locks in the in-game diplomacy mechanism, which is ignored right now.
I guess, double influence look should be enough to register your wars from now on within the system.
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Re: New battle reward: Influence Looting

Postby PhoenixKnight » Thu Sep 27, 2018 11:27 pm

-1
Now pirates can gain influence as well in ports? What incentive would there be to do influence or run trade fleets. Let’s all go pirating
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Re: New battle reward: Influence Looting

Postby Shadowood » Fri Sep 28, 2018 2:49 am

+1
I don't fear death. I look forward to it with great anticipation. For then I will met God face to face and let him know that I stole his Man of War!!!
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Re: New battle reward: Influence Looting

Postby DezNutz » Fri Sep 28, 2018 4:23 am

PhoenixKnight wrote:-1
Now pirates can gain influence as well in ports? What incentive would there be to do influence or run trade fleets. Let’s all go pirating



The gain isn't exactly large.
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Re: New battle reward: Influence Looting

Postby Dejanira » Fri Sep 28, 2018 5:36 am

I'm on -1 as well.

Reasons are that Influence is already too much wavy. In a few minutes millions of Influence points may appear. disappear. appear again, change hand... I find Influence battles so much boring as they are just clicking fast on voodoo or spending gold, usually few seconds before the upkeep time.
PG is on many other faces a strategy game, this "arcade" side of Pirates Glory I find boring.

I agree that battles could be spicier but not this way. Fame, instead, is perfect to be stolen in battles (like it already is, indeed). Not voodoo, not Influence. As these robberies are fancy but unrealistic.

If the aim is to have more battles, I don't think that add even more randomness in Influence balance is a good way.
If the aim is to have a gold sinker, I see that we may find room enough in different aspects of the game to have gold sinkers. For example diplomacy, missions, technologies, ship specialization, officers...
Stay tuned on Radio Image Bermuda!
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Re: New battle reward: Influence Looting

Postby Lachlan » Fri Sep 28, 2018 7:15 am

what the? This is so confusing and I only half get it. If you could explain it better I will give a +1
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Re: New battle reward: Influence Looting

Postby Captain Jack » Fri Sep 28, 2018 11:06 am

When a war breaks on a port, the only role that fleets play right now, is how much gold they can provide to fund the port war. With this, we give fleets an extra meaning which is reasonable.

Someone with fleets, powerful fleets must feel powerless and immobilized during an influence war. With this addition, such a player will have something to do. It will not be as powerful as his powerful fleets but at least, he will be able to do something.

Since this comes from influence stolen from other players, the losers of a fleet battle will either have to pay a premium in gc for the influence their fleets lose. So, in essence, gc and cards will still be king, something that cannot change from one day to another.

Here are some metrics:

The formula: Influence Loot = (Losing Fleet Total Guns * 10 ) - Losing Fleet Installed Total Guns

2xSoL fleet, 3 cutters = 144 guns, all equipped => 144 * 10 - 144 = 1440 -144 = 1,296 Influence Looted
4xLMM,1 cutter = 88 guns, none equipped => 88 * 10 - 0 = 880 Influence Looted
1 Flag Galleon,3 Trade Galleons, 1 cutter, all equipped = 84 guns, all equipped => 84 * 10 - 84 = 840 - 84 = 756 Influence Looted

These are doubled in case of war.

We can say that the calculated average losses are 1250 for war fleets and 750 for trading fleets. In case of war are around 2500 for war fleets and 1500 for trading fleets.

That's a cost that spans from 7500 gc to 25000 gc for the loser, to recover his influence.
As an comparison, someone with 10M influence at a port, loses 100 000 influence, or 1M per day. This is the equivalent of losing 40 battles in the port vicinity. 40 Battles lost by your war fleets or like 67 lost by your trading fleets. During peace time, it is 80 battles and 135 respectively.

However, it is a balanced solution because of the looting that takes place. This 2500 influence removed, are added to the winner. So, during a port battle, this actually means that this is a 50k, instead of a 25k difference, per battle (at best case scenario).

Something that will add extra importance in battles fought in the vicinity of the ports that the two nations contest.

To reassure cheating will not be possible, influence will not be awarded. Only looted.
Only scripted wars -through diplomacy- will grant the double bonus. So if you want your friends to help, they will either need to join your nation or their nation will have to declare war as well.

There are 2 easy ways to avoid influence loss:
1)Keep your fleets outside that port
2)Keep no fleets

Obviously, the two solutions above will only be temporal, till blockades come.

Remember everyone, this is a discussion. I see a lot of +1 and -1, reserve this for actual suggestions. Feel free to express this ofc but giving some insight on this +1,-1 as well as your thoughts, is what is mostly needed here.
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Re: New battle reward: Influence Looting

Postby Redish » Fri Sep 28, 2018 11:44 am

Captain Jack wrote:Every battle takes place in the vicinity of a port.
In case the owner of the fleet which lost, has more than 50k influence to this port, then an extra reward is triggered for the winner: Influence Loot

-


So the way to ensure you don't lose any influence would be to keep your fleets far away from port where you hold influence?
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