Sir frances drake wrote:Feniks wrote:Dejanira wrote:I'm strongly in favor of Guild Banks. So +1 from me.
Also I'm confident that, in case it will be implemented (and I hope so as this would be a good improve to team game) CJ will find a solution for every misuse people might think. The pros are very much more than the cons.
Actually the cons out weigh the pros on my balance sheet.
#1 Every function described in this thread is already available.
#2 A guild Bank would take away from the usefulness of the many fine banks already in Avonmora.
#3 Guilds already have many advantages. Why not focus on nation play and bring that up to where it should be first.
#4 Another function to take away from developer time needed for several of the other "approved" functions not yet implemented. (Flagships, Blockades, port buildings, diplomacy.........)
You are very wrong here.
Sure, you could technically use private banks to figure out how to do all this, but by that logic, get rid of the nation treasury. You can store all that gc in a private bank and distribute it manually, right? Wrong.
You are mistaking simple doability with plausibility. These functions need a feature implemented to actually function properly and well.
National treasury has several different aspects than this.
1. All disbursements must be voted on, 72 hour voting period.
2. Not donation based. It is based on tax revenue primarily dictated by population and plantation revenue.
3. It is limited to a certain percentage of total treasury per donation.
4. Nation payout are not manual they are mechanical based on voting timetable or by stipend laws.
If you have someone in your guild that needs a card cast.... cast it for them. Nothing difficult. no need for it to go through a game mechanic.
If someone needs credits in your guild, they can buy them from thre market or you can simply send them. No need for another game mechanic.
If someone needs gold coin you can issue them a 0% interest loan or simply send payment through your bank or one of the many fine institutions already in avonmora.
No proposed mechanic would make any of these things easier than they already are, so the only thing it accomplishes is giving a place to stash you valuables to subvert some things in game.
All of these function"properly and quite well" and are much easier than setting up some mechanic that relies on donations. A mechanic the could be abused as a way to hide and protect assets. A mechanic than could be used to work around several mechanics already put in place.
I think you guys suffer from not experiencing how a real team works together. Again, maybe instead of proposing a new game mechanic, maybe you should do a self assessment on your guild. If your guild has need for something like this then obviously there is no team in your guild.