Guild banks and membership

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Re: Guild banks and membership

Postby sXs » Thu Sep 13, 2018 3:28 pm

Stan Rogers wrote:
Feniks wrote:

I go back to my original comment. The mechanics for this already exist.


Of that I agree and makes all the arguments against this nothing but a strawman talking point.
Voodoo can be traded in the market among guildmates and the cost can be reimbursed through transfer of credits.
Credits can be transferred without restriction or penalty between players.

Allowing joint banking accounts in a bank just cuts down on the accounting duties that come with individual bank accounts that are used for the purpose proposed.
Why do you think when these other forms of wealth can be traded easily among a guild, making GC would lead to a mass milking of resources ?
Regarding PK's wealth, what is stopping him from turning all his GC into credits and distributing them to his guildmates ?


OK, what about to Wills point then about using it as a mechanism to counter Magpie or blacklist.

72 hour hold and voted on like all nation treasury actions ...... and also the same waiting period on market transactions. Otherwise it will be used as a hiding place for assets.

No .... actually still to easy to use it as a hedge against hostility and still to easy to be abused.......
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Re: Guild banks and membership

Postby Stan Rogers » Thu Sep 13, 2018 3:37 pm

Feniks wrote:
Stan Rogers wrote:
Feniks wrote:

I go back to my original comment. The mechanics for this already exist.


Of that I agree and makes all the arguments against this nothing but a strawman talking point.
Voodoo can be traded in the market among guildmates and the cost can be reimbursed through transfer of credits.
Credits can be transferred without restriction or penalty between players.

Allowing joint banking accounts in a bank just cuts down on the accounting duties that come with individual bank accounts that are used for the purpose proposed.
Why do you think when these other forms of wealth can be traded easily among a guild, making GC would lead to a mass milking of resources ?
Regarding PK's wealth, what is stopping him from turning all his GC into credits and distributing them to his guildmates ?


OK, what about to Wills point then about using it as a mechanism to counter Magpie or blacklist.

72 hour hold and voted on like all nation treasury actions ...... and also the same waiting period on market transactions. Otherwise it will be used as a hiding place for assets.

No .... actually still to easy to use it as a hedge against hostility and still to easy to be abused.......


Again, I will make the point that Blacklist prevents usage of banks so banks are still off limits to anyone who is afflicted with it.
Regarding Magpies, if your voodoo is stored in the market, magpies have no effect.
Again, straw man talking points that are not really valid because of existing rules that allow work-arounds
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Re: Guild banks and membership

Postby sXs » Thu Sep 13, 2018 3:44 pm

Sir frances drake wrote:
Feniks wrote:
Dejanira wrote:I'm strongly in favor of Guild Banks. So +1 from me.

Also I'm confident that, in case it will be implemented (and I hope so as this would be a good improve to team game) CJ will find a solution for every misuse people might think. The pros are very much more than the cons.


Actually the cons out weigh the pros on my balance sheet.

#1 Every function described in this thread is already available.
#2 A guild Bank would take away from the usefulness of the many fine banks already in Avonmora.
#3 Guilds already have many advantages. Why not focus on nation play and bring that up to where it should be first.
#4 Another function to take away from developer time needed for several of the other "approved" functions not yet implemented. (Flagships, Blockades, port buildings, diplomacy.........)



You are very wrong here.

Sure, you could technically use private banks to figure out how to do all this, but by that logic, get rid of the nation treasury. You can store all that gc in a private bank and distribute it manually, right? Wrong.

You are mistaking simple doability with plausibility. These functions need a feature implemented to actually function properly and well.


National treasury has several different aspects than this.

1. All disbursements must be voted on, 72 hour voting period.
2. Not donation based. It is based on tax revenue primarily dictated by population and plantation revenue.
3. It is limited to a certain percentage of total treasury per donation.
4. Nation payout are not manual they are mechanical based on voting timetable or by stipend laws.

If you have someone in your guild that needs a card cast.... cast it for them. Nothing difficult. no need for it to go through a game mechanic.

If someone needs credits in your guild, they can buy them from thre market or you can simply send them. No need for another game mechanic.

If someone needs gold coin you can issue them a 0% interest loan or simply send payment through your bank or one of the many fine institutions already in avonmora.

No proposed mechanic would make any of these things easier than they already are, so the only thing it accomplishes is giving a place to stash you valuables to subvert some things in game.

All of these function"properly and quite well" and are much easier than setting up some mechanic that relies on donations. A mechanic the could be abused as a way to hide and protect assets. A mechanic than could be used to work around several mechanics already put in place.

I think you guys suffer from not experiencing how a real team works together. Again, maybe instead of proposing a new game mechanic, maybe you should do a self assessment on your guild. If your guild has need for something like this then obviously there is no team in your guild.
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Re: Guild banks and membership

Postby sXs » Thu Sep 13, 2018 3:48 pm

Stan Rogers wrote:
Feniks wrote:
Stan Rogers wrote:

I go back to my original comment. The mechanics for this already exist.


Of that I agree and makes all the arguments against this nothing but a strawman talking point.
Voodoo can be traded in the market among guildmates and the cost can be reimbursed through transfer of credits.
Credits can be transferred without restriction or penalty between players.

Allowing joint banking accounts in a bank just cuts down on the accounting duties that come with individual bank accounts that are used for the purpose proposed.
Why do you think when these other forms of wealth can be traded easily among a guild, making GC would lead to a mass milking of resources ?
Regarding PK's wealth, what is stopping him from turning all his GC into credits and distributing them to his guildmates ?


OK, what about to Wills point then about using it as a mechanism to counter Magpie or blacklist.

72 hour hold and voted on like all nation treasury actions ...... and also the same waiting period on market transactions. Otherwise it will be used as a hiding place for assets.

No .... actually still to easy to use it as a hedge against hostility and still to easy to be abused.......

Again, I will make the point that Blacklist prevents usage of banks so banks are still off limits to anyone who is afflicted with it.
Regarding Magpies, if your voodoo is stored in the market, magpies have no effect.
Again, straw man talking points that are not really valid because of existing rules that allow work-arounds


never considered storing voodoo in market. That is the dumbest thing ever. #1 you have no access to it for the 72 hours and #2 a chance of it being snatched up by someone else no matter the price. Also Card market has an anti spam rule so multiple listings are supposed to be against the rule so this is a "straw-man" argument.
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Re: Guild banks and membership

Postby Admiral Nelson » Thu Sep 13, 2018 3:50 pm

This sounds like a fantastic idea, in my opinion.

+1.
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Re: Guild banks and membership

Postby Shadowood » Thu Sep 13, 2018 3:52 pm

I for one think a guild banking system is very much needed.

HUGE +1 for me. This will add a much needed guild dynamic that the game is missing
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Re: Guild banks and membership

Postby Sir frances drake » Thu Sep 13, 2018 3:54 pm

1. Disbursements of guild banks should be voted on. It isn’t just a sum of money for 1 player to control
2. It is not donation based, it is tax based. As Phoenix has said many times, it is players paying fees to be in the guild
3.then limit payouts of guild bank the same way
4. Guild banks would have the same parameters on when things should pay out

And Feniks, quite frankly, you can keep your opinions of who is a real team to yourself. Just because it isn’t how you would do things doesn’t make it a bad way. I’m pretty sure players like Phoenix or shadowood know what a real team is a lot better than you do
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Re: Guild banks and membership

Postby Banger » Thu Sep 13, 2018 3:59 pm

I'll +1 this idea. I loved a guild bank feature in WoW it gave opportunity to distribute things to lowbies and things to veterans as needed. It also allowed the pooling of coin to purchase things that would benefit the team. I am in full support of this idea.
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Re: Guild banks and membership

Postby Stan Rogers » Thu Sep 13, 2018 4:00 pm

The issue of storing voodoo in the market has been examined by the admin for many hours and days. Placing the most needed /used cards in the market at say, 6 hr intervals over a 3 day period by many members of a guild makes any card needed available in a relatively short period of time without breaking the multiple listing spam rule and by the way, the anti-spam rule is enforced as reported in a post a few months ago.
Really tho, the original suggestion is not about voodoo or credits but allowing a guild to enhance its teamwork guidelines and cut back on the accounting needed to keep the donations separate from a members regular banking deposits.
All that has bee proposed is currently available through regular game rules and mechanics. It just cuts down on the paperwork needed to administer it.
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Re: Guild banks and membership

Postby Dmanwuzhere » Thu Sep 13, 2018 4:09 pm

Sir frances drake wrote:1. Disbursements of guild banks should be voted on. It isn’t just a sum of money for 1 player to control
2. It is not donation based, it is tax based. As Phoenix has said many times, it is players paying fees to be in the guild
3.then limit payouts of guild bank the same way
4. Guild banks would have the same parameters on when things should pay out

And Feniks, quite frankly, you can keep your opinions of who is a real team to yourself. Just because it isn’t how you would do things doesn’t make it a bad way. I’m pretty sure players like Phoenix or shadowood know what a real team is a lot better than you do



Funny how you capitalized the p in Phoenix and not the s in Shadowood so are you throwing shade while throwing shade?
Frankly you just dissed an opinion based on anothers opinion while giving an opinion which is ignorant.
Who cares who you believe would know more than another?
But if we are throwing shade I could enjoy this post I love cracking on people so tell me when. :pirateflag :y
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