New ship tactics: Bloodbath

Any game related discussion can take place here. Examples: Discuss about how bad the merchant rates have been lately, how rich you have became by following this specific strategy which now needs to stop etc etc

New ship tactics: Bloodbath

Postby PFH » Wed Aug 22, 2018 12:21 am

I want to consider an idea of instead of attackinf the ship, you solely attack the crew instead and plunder less gold with this way of attacking. The idea is to remove crewmembers from a fleet by boarding the ship and massacring the crewmembers. However with this the enemy can board your ship and massacre your crew if the odds are not in your favor. This is what i call Bloodbath.

An option can be set on a fleet to conduct a bloodbath instead of a normal plunder, and this will reduce plunder gains to a maximum of 2% of the player’s on hand gold. However fame taken is increased to a maximum of 15% possible. This bloodbath can only be conducted if the player is on the plunderboard, and reduces danger of player by 9 instead of 18. Each bloodbath assault success causes 30-65% of the crew to die. Basically a normal plunder with only killing crew. If a bloodbath isnt successful, the attacker loses 35-70% of their crewmembers on each ship in the attacking fleet.

Thoughts?
Evil Teddy Bear :P
User avatar
PFH
 
Posts: 3249
Joined: Mon Apr 24, 2017 1:48 pm

Re: New ship tactics: Bloodbath

Postby DezNutz » Wed Aug 22, 2018 12:33 am

Effects that kill crew has been previously discussed and shot down by the Administration. There is an inherent issue with killing crew where if enough crew is killed, the fleet will never reach it's destination and will instead just be perpetually stuck in between ports.

Since I agree with the admin's position

-1
I'm only here for Game Development and Forum Moderation.

If you see a forum rule violation, report the post.
User avatar
DezNutz
Players Dev Team Coordinator
 
Posts: 7073
Joined: Sat Oct 24, 2015 4:51 pm
Location: United States of America

Re: New ship tactics: Bloodbath

Postby PFH » Wed Aug 22, 2018 12:43 am

Maybe we can discuss a max of 15 crewmembers to stay on a ship? Or whatever the minimum for each ship is? Im sure there is wiggle room
Evil Teddy Bear :P
User avatar
PFH
 
Posts: 3249
Joined: Mon Apr 24, 2017 1:48 pm

Re: New ship tactics: Bloodbath

Postby Jack Teach » Wed Aug 22, 2018 12:49 am

With improvement +1
User avatar
Jack Teach
 
Posts: 3962
Joined: Fri Oct 20, 2017 7:18 pm

Re: New ship tactics: Bloodbath

Postby PFH » Wed Aug 22, 2018 12:57 am

Perhaps this:

Bloodbath, if successfully conducted, kills 15-25% of crewmembers of defending fleet. If lost, attacking fleet loses 20% to 35% of their crewmembers. Crewmembers lost cannot exceed the minimum requirement of 15 crewman to live on a ship. Takes 2% gold instead of normal intakes and piracy does not work with bloodbath. Ship levels cannot be reduced in this type of attack, as it attacks crew instead of the ship. Danger lost is 12 instead of 18. Danger gained of attacking fleet is 8+ danger instead of 6.

Any suggestions to this?
Evil Teddy Bear :P
User avatar
PFH
 
Posts: 3249
Joined: Mon Apr 24, 2017 1:48 pm

Re: New ship tactics: Bloodbath

Postby Lachlan » Wed Aug 22, 2018 8:55 am

your second one sounds better
User avatar
Lachlan
 
Posts: 626
Joined: Sat Jul 01, 2017 12:17 am
Location: Australia


Return to General Discussion