Captain Jack wrote:Feniks wrote:1 bid per port per 24 hr period. Count reset at upkeep each day. If there are available acres not assigned, bidder is assigned acres immediately, if all acres already allocated then 1 bid per 24 hr period.
I agree here.
Feniks wrote:If all available acres in a port awarded and the price per acre is 100 gc per acre, would someone be able to bid the going rate and bump current holder of some of their assigned acres? Or is it mandatory to be overbid to lose acres?
You need to bid 101 at least.
DezNutz, I do not understand your system. What exactly will players put to the market? The port owns the acres. The credit exchange owns nothing. Players put credits there and another player buys them using the exchanges as the middle man. This is different, you have the port who owns the acres and players want them.
Also, these are not one or two but 20,000 and up to 50,000. How will you create the contracts? At batches of 100? How about someone that wants 40 acres? Or 160? How about one who wants 20,000 acres? Will he sign 2000 contracts? And also manually renew them later? Now picture someone that wants 1 plantation at every port.
I am either not understanding what you say or you do not yet realize how the system will work.
I understand the system, maybe I'm not explaining it very well.
The Credit Exchange is just a reference point to some functionality and layout. Each port would have an "exchange" or market. Like the exchange, each player would submit an offer/bid/request to the ports "exchange". The bid/offer/request would consist of 2 things: # of acres being sought, price willing to pay per acre. Unlike the exchange, players cannot sell acres. This is side is handled by the port/game automatically.
Players can submit any number (may limit?) of requests for any number of acres (above the minimum but below the maximum allowed per player) for any price per acre (also above the minimum).
Offers can be removed and updated.
The offer does not have a bid range. If you don't have a high enough offer, you may not receive a land offer from the game/port.
For the first iteration, the "exchange" would not process offers/requests for a few days to allow the requests to come in, be updated, and fill up the queue.
When it is time to process, each port "exchange/market" (the game) will sort offers by 3 categories. Highest Price, # of Acres, Date Submitted.
Each port will then take the highest prices and send a land offer to that player. The # of Acres requested will subtract from the available acres at the port. As the requests are processed, the number of acres available will decrease as will likely the offer price. If the acres requested exceed the available, the offer would be skipped over and the next offer that has the highest price for the remaining available acres would be sent a land offer.
A player has 24 hours to accept the game/port land offer.
If the player accepts, the player has the land for X days for the price offered.
If the player declines or fails to accept with 24 hours, there bid is removed from the "exchange", the land is re-added to the port's available land, and the next highest bidder who does not exceed the available land is sent an offer (land is deducted from available, process continues)
At the end of the contract period, the process restarts.
Does that makes sense?
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