Lock Ship Names (Small)

Here you can find all the ideas/suggestions that have already been approved by administration. These ideas will stay here in queue till they are implemented or... postponed! Feel free to browse through the ideas, add your own ideas and help us prioritize them correctly.

Re: Lock Ship Names

Postby Grimrock Litless » Thu Apr 05, 2018 2:41 pm

Have I finally been blessed by the god of good suggestion?!?
"Got ya."
User avatar
Grimrock Litless
 
Posts: 2591
Joined: Thu Aug 13, 2015 2:50 pm
Location: Under the sea, in a submarine!

Re: Lock Ship Names

Postby Sebena » Thu Apr 05, 2018 2:48 pm

Grimrock Litless wrote:Have I finally been blessed by the god of good suggestion?!?



Even a blind hen sometimes finds a grain of corn
“The reasonable man adapts himself to the world: the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man.”
User avatar
Sebena
 
Posts: 1697
Joined: Wed Jul 22, 2015 3:20 pm

Re: Lock Ship Names

Postby DezNutz » Thu Apr 05, 2018 5:16 pm

+1 Not a bad idea, although ships that were captured and repurposed did not necessarily retain the same name.
I'm only here for Game Development and Forum Moderation.

If you see a forum rule violation, report the post.
User avatar
DezNutz
Players Dev Team Coordinator
 
Posts: 7074
Joined: Sat Oct 24, 2015 4:51 pm
Location: United States of America

Re: Lock Ship Names

Postby Sebena » Thu Apr 05, 2018 5:21 pm

Only issue I have with this is tracking that ship and recapturing it after it being sold on ship market so maybe add this if ship with this is sold on ship market buyer can pay additional credit to get chance if renamjng ship ( that credit goes to game as credit sinker)
“The reasonable man adapts himself to the world: the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man.”
User avatar
Sebena
 
Posts: 1697
Joined: Wed Jul 22, 2015 3:20 pm

Re: Lock Ship Names

Postby Vane » Thu Apr 05, 2018 5:23 pm

Wolfie wrote:Only issue I have with this is tracking that ship and recapturing it after it being sold on ship market so maybe add this if ship with this is sold on ship market buyer can pay additional credit to get chance if renamjng ship ( that credit goes to game as credit sinker)


If someone wanted to track their ship that was sold all they need is the ID#, name being unable to change has no additional pro or con to that tactic. If this was added where we pay credits to make a ships name stick it needs to stick in my mind. Otherwise why bother.
"Not all treasure is silver and gold mate."
User avatar
Vane
Players Dev Team Member
 
Posts: 1289
Joined: Mon Mar 28, 2016 12:32 pm

Re: Lock Ship Names

Postby Meliva » Thu Apr 05, 2018 6:13 pm

Wolfie wrote:
Grimrock Litless wrote:Have I finally been blessed by the god of good suggestion?!?



Even a blind hen sometimes finds a grain of corn



Never heard that expression before, but I like it. Reminds me of another good one. Even a broken clock is right twice a day(or once if it covers all 24 hours instead of 12.
I'm a meanie head! Beware my Meanness :arr
User avatar
Meliva
Community Administrator
 
Posts: 6608
Joined: Mon Apr 04, 2016 12:53 am

Re: Lock Ship Names

Postby Sebena » Thu Apr 05, 2018 6:16 pm

Meliva wrote:
Wolfie wrote:
Grimrock Litless wrote:Have I finally been blessed by the god of good suggestion?!?



Even a blind hen sometimes finds a grain of corn



Never heard that expression before, but I like it. Reminds me of another good one. Even a broken clock is right twice a day(or once if it covers all 24 hours instead of 12.




It's old saying mostly used on area where I live I just tried to translate it best way to not lose meaning
“The reasonable man adapts himself to the world: the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man.”
User avatar
Sebena
 
Posts: 1697
Joined: Wed Jul 22, 2015 3:20 pm

Re: Lock Ship Names

Postby Sir Thalius Hayle » Thu Apr 05, 2018 6:22 pm

Sir Edward Pellew wrote:If someone wanted to track their ship that was sold all they need is the ID#, name being unable to change has no additional pro or con to that tactic. If this was added where we pay credits to make a ships name stick it needs to stick in my mind. Otherwise why bother.


:y
“When we remember we are all mad, the mysteries disappear and life stands explained.” ~ Samuel Clemens
User avatar
Sir Thalius Hayle
 
Posts: 179
Joined: Mon May 15, 2017 4:33 am

Re: Lock Ship Names

Postby Zephore » Thu Apr 05, 2018 7:59 pm

Meliva wrote:
Wolfie wrote:
Grimrock Litless wrote:Have I finally been blessed by the god of good suggestion?!?



Even a blind hen sometimes finds a grain of corn



Never heard that expression before, but I like it. Reminds me of another good one. Even a broken clock is right twice a day(or once if it covers all 24 hours instead of 12.


Actually, it's still right twice, unless it's a digital clock ;)
Daily, well beside I'm trying to push myself away from my origins, I set my digital to 12 hour format... Analog clock is still right twice.
User avatar
Zephore
 
Posts: 1392
Joined: Mon Apr 24, 2017 4:15 pm

Re: Lock Ship Names

Postby Shadowood » Thu Apr 05, 2018 8:02 pm

Sir Edward Pellew wrote:
Wolfie wrote:Only issue I have with this is tracking that ship and recapturing it after it being sold on ship market so maybe add this if ship with this is sold on ship market buyer can pay additional credit to get chance if renamjng ship ( that credit goes to game as credit sinker)


If someone wanted to track their ship that was sold all they need is the ID#, name being unable to change has no additional pro or con to that tactic. If this was added where we pay credits to make a ships name stick it needs to stick in my mind. Otherwise why bother.

:y
I don't fear death. I look forward to it with great anticipation. For then I will met God face to face and let him know that I stole his Man of War!!!
User avatar
Shadowood
Fantasy Draft Deity
 
Posts: 4080
Joined: Mon Feb 08, 2016 5:40 am

PreviousNext

Return to Approved

cron