by Vane » Mon Mar 05, 2018 7:57 pm
To address witch doctor play as it continually comes up without any progress..
Will has a good idea on casting turns, but what if we made it much more simple by increasing their risk in order to cast.
I think the amount of curses a player can cast in any 24 hour period should be based on the "Cannon Count" they hold. The formula can be discussed but my views are something like so...
0-20 Cannons - Divider = 5
21-80 Cannons - Diver = 8
81-200 = 15
.
.
.
2,000 = 50
ect...
Cannon Count / (Divider Value) = Allowable Casts within 24 hour span. (Rounded up to the nearest "one")
If a player has 2,000 cannons..
2,000 / 50 = 40 Cards can be cast in any 24 hour period.
If a player has a single cutter with 8 guns...
8 / 5 = 1.6 (Rounded up to nearest one) = 2 Cards can be cast.
If you want to fleet one single ship only and use a Ship of the Line (something of value increasing witch doctor risk)
60 Guns / 8 = 7.5 rounded up = 8 cards in 24 hours.
This will force players to fleet and use proper ships of value and risk in order to really benefit from casting curses in large quantities.
If you have 500 howkers fleeted and have guns on them your looking at no high value ships but the risk of so many fleets and have 2,000 guns puts you able to cast 40 cards in 24 hours. Add some Large Frigs and Sotls and you drastically increase your capabilities.
"Not all treasure is silver and gold mate."