Meliva wrote:DezNutz wrote:
Ok lets take a look at your tools requiring food and iron. Tools sell at 16-18. Iron sells at 9-11 and food sells at 4-6. Which means you need to spend atleast 13-17gc in resources. You cut your profit margin to nothing.
But your assuming that 1 tool requires 1 iron and 1 food to make. This doesn't HAVE to be the case. For example we could make it to where 1 iron and 1 food makes 10 tools. Or 1 to 5 ratio or some other formula that could be discussed. It won't be hard to figure out a way to make it to where tools need iron and food to be produced and keeping it profitable, just need to find a good ratio to keep it profitable, but not by too much.
I would agree with that if these were a hideout buildings. But these are not hideout buildings that everyone will be able to use when they want.
Yekin wrote:Okay so what I don't understand is how a grain farm would improve the stock in a food port. If I own a food plantation I would never sell my produce in that port, I would simply devote some ships to taking it wherever it sells for the most profit. I'm not sure I understand the mechanics of these plantations. Would they automatically sell to the port and then the port sells again? Or is it stored in my warehouse after production? Are the plantations expected to act as a supplement to the port so that some players are pulling from there own production rather than the ports?
As each resource can only be be produced in 3 ports. Those producing it can only supply to those 3 ports. These aren't hideout buildings like the GoldSmith. Take everything you know about GoldSmiths and throw it out of the window when discussing this.