PhoenixKnight wrote:When I say safe environment, I mean that they don’t get dragged into massive conflicts.
Attacks here and there are to be expected. They learn from it and find the style they are comfortable with adopting and grow into it. Guild wars and massive conflicts are not something I would agree with. Neither is doing the whole childish running your mouth off teasing other players.
If someone thinks they are big enough to talk the talk, then they better be ready to what may come their way.
Wolfie wrote:I agree with both but issue is occasional hits turn in hits every day or every second day and then entire concept of training get neglected because guild needs time to recover helpful voodoo and turns and other stuff. If it was once a week hit many wouldn't bother but no greed takes over and it ends up in players quitting game
I agree with both of you. Players shouldn't be regularly targeting training guilds nor should training guilds be involved in massive conflicts.
The problem comes from both sides of the road. There are players that use the training guild and the protection provided by its leader as a haven, and there are players that mine training guilds.
I think the solution lies in what I would call player turnover. There has to be a reasonable point for a player to no longer need a training guild. As well, players that are veteran players, should be able to handle a raid on them. If they can't take being hit, they should rethink playing the game.