So I've had this idea rolling around in my head for some time now. I've not had time to work it out in detail, but I have been wanting to put it out for discussion so I can come back to it from time to time as thoughts and input are offered.
And with that, here it is:
It has been suggested before that there be random events added to the game dynamic to make the normal trade/travel experience between ports a bit more interesting from time to time. Encounters of specific NPC pirates and privateers, sea monsters, bad weather... a lot could be mentioned, and has.
The idea I have been thinking over would be to build a much larger adventure/exploration aspect into the game. I look at the map, and there is a lot of ocean out beyond the edges of that map that we don't get to explore or see. I would propose an expedition option be added to the game, where a player could send ships/fleets out to "explore" beyond the edges of the map.
On expeditions players would encounter various things (imagination being the only limit to what could be put out there, of course). Exotic islands with exotic goods that could be brought back to sell. Treasure to be found. Areas prime for whaling expeditions. Pirate/privateer encounters. Mysterious coves with strange sea monsters, and... other things.
These places, once found, could be re-visited over and over again by a player. Different fleet configurations and ship types would stand a better chance of accomplishing their directives and finding treasure/fame/plunder/trade goods. Maybe even knowledge that would allow for higher tech advances/development at a players foundry or a guild's shipwright. Artifacts as well, should they ever be added to the game.
The feature would work something like this:
~~To send out an expedition a player would select the option to "Commission an Expedition".
~~Player would then select a fleet to send on the expedition, load appropriate supplies for the journey- Food, Rum, and Tabacc (to keep spirits high on the long journey), but make sure you take enough food as well or your men will threaten mutiny when they begin to starve and the fleet will have to turn back.
~~Player would next select what region the fleet would be sent to explore. For our example: "Explore unknown seas north-west of St. Martins" for instance.
~~Player would select how long the ship would explore the seas to the north-west beyond St. Martins. This would be done by the player selecting how many hours the fleet is to explore beyond St. Martins. There would be an amount of time required to sail beyond St. Martins that would be dependent on where the fleet was sailing from, and then once beyond St. Martins the time the player selected for the expedition would begin. Once the allotted time is up, the fleet would sail back to the port of origin, or possibly to another port if the player were given the option to set the return destination.
~Any place discovered during an expedition would be a place the player could return to, and there would be a "sail to" time attached to that location from then on.
~~Expeditions were costly things. There would be a gold fee connected to commissioning of an expedition, and the longer the journey the higher the fee. This could and should make expeditions expensive things in the short run, but with good payouts possible with proper discoveries.
~~A fleet commissioned for an expedition would be a large deal and would be noticed. Any fleets sent on an expedition would be noted on the port gossip pages "X number of fleets have departed on expeditions today". Upon returning from the expedition the fleet would show up as any other fleet approaching the port would, and would be vulnerable to having any valuables acquired during the expedition stolen if the fleet is defeated in a skirmish before landing at port. Once the fleet reaches port, all valuables gained are in the hands of the player.
~~Players should use caution when commissioning expeditions. Fleets sent too far into unknown waters would run the risk of being lost. To mitigate this risk, players would need to start by exploring closer to known waters (sending out fleets for only a very little amount of time beyond a port) and then add time onto their future journeys as they have more experience exploring the area. I could imagine that extreme expeditions could be sent out for days or even weeks if the player chose, but only for very valuable prizes and with little chance of success if appropriate ships are not used in a fleet.
One random thought around this idea has to do with future additions of ports to the map. The locations that could be discovered would be uniform across the player experience. A port that sells an exotic item, for instance, could be discovered by every player in the game if they explore the right area long enough. Perhaps several of these unknown ports could be created off-map, and as certain ports become discovered by more and more players in the game, the map could expand a bit as the new port becomes a larger part of the world of Avonmora. Just one idea among many that could be offered.
The game is great but it is lacking in the adventure/exploration side of things that was alive and well during this time period in history. I think this, or something very like it, would add a certain and significant level of entertainment and enjoyment to the game for everyone.
A lot that could be fleshed out here as this is far from a completed suggestion... thoughts and constructive input desired.
Humbly submitted,
~TH~