New patch of voodoo cards

Do you have an idea for a card ? Do you want a tweak on existing voodoo cards? Perhaps you even want one of them removed? This is where you can post your suggestion.

Re: New patch of voodoo cards

Postby Roileon » Sat Jun 08, 2013 2:44 am

ah I see, okay
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Re: New patch of voodoo cards

Postby Spastic » Sat Jun 08, 2013 3:02 am

Voodoo for Pirates

Name: False Accusations
Rarity: Uncommon
Turns: 5
Effect: Adds 50% of the target fleet's danger rating to itself
e.g. if a player has 10 dr on a fleet and you cast False Accusations on that fleet, then its dr will raise to 15 after the voodoo has been cast.

This card should be capped at adding 90 danger(5 hits) and would also some how need to stopped from using over 3 times on a player

Name: Wanted Criminal
Rarity: common
Type: 1 day
Turns: 8
Effect: Adds 3 danger every hour to all target player's fleets that are ALREADY ON THE PLUNDERLIST
can be stacked 3 times

Changed danger added to 9(changed to 3 now, so it isnt an op common card) because if it adds 1 danger each hour you would have to wait 9 hours to get 1 hit with disfavour on.
Fugs and HNs have to be added first at the end of each hour for this to work


Name: Forgotten Treasure
Rarity: uncommon
Turns: 5
Effect: Adds 3-5% of the target players total buried gold to target player
The gold gained will be buried in a port of the casters choosing. The player targeted must have already have buried gold in the target port.

voodoo that removes dr will come tomorrow
Last edited by Spastic on Sun Jun 09, 2013 8:57 am, edited 6 times in total.
I'm a canny one
Scourge of the Seven Seas
Sink anyone's galleon
To murder my enemies
Whether he's been stabbed in a back street
Or a vast sea attack by the Black Flag fleet
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Re: New patch of voodoo cards

Postby Rolando » Sat Jun 08, 2013 3:54 am

I like them Spastic, a little boost for the Pirates.
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Re: New patch of voodoo cards

Postby Juicypotato » Sat Jun 08, 2013 10:48 pm

Great Ideas man. Now i have to think a little harder. (I got this one from your 50% think spastic)

Turn the tables

Rare

When somebody attacks you their fleet's danger and your danger swap. This curse has no timer and is active on the fleet of your choice. I think pirate's will use this a bunch, (including me.)

I missed a day so i'll put another at the bottom.
hahahahahahahahaha

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Re: New patch of voodoo cards

Postby Juicypotato » Sat Jun 08, 2013 10:53 pm

Ah misspelling, think thing.

Desperation attack

Rare

Turns 10

Casts 5 random enchantments/curses that stack. This card will only have the curses captain jack puts on there and to the rest of us it is unknown. Maybe Captain J could change curses on the card when he feels like it...
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Re: New patch of voodoo cards

Postby Rolando » Sun Jun 09, 2013 1:27 am

I like the first one, a danger swap is a great trick, the second however can easily be foiled by a mind bar, so what about giving it a 50% to defeat a mindbar. A huge amount of voodoo theoretically could overpower a rare curse, your call, just a thought.
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Re: New patch of voodoo cards

Postby Juicypotato » Sun Jun 09, 2013 2:34 am

Rolando wrote:I like the first one, a danger swap is a great trick, the second however can easily be foiled by a mind bar, so what about giving it a 50% to defeat a mindbar. A huge amount of voodoo theoretically could overpower a rare curse, your call, just a thought.


Not really because you can always purify the mindbar before casting. Even if it did have a 50% chance you would still want to purify the mindbar.
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Re: New patch of voodoo cards

Postby Mohammed » Sun Jun 09, 2013 3:22 am

title : rotten food ( card tweak )
turns 5
uncommon
reduces target port stock by 5%
we kind of need those when a port hit the maximum cap
Last edited by Mohammed on Sun Jun 09, 2013 4:29 am, edited 1 time in total.
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Re: New patch of voodoo cards

Postby Spastic » Sun Jun 09, 2013 4:05 am

Juicylettuce wrote:Great Ideas man. Now i have to think a little harder. (I got this one from your 50% think spastic)

Turn the tables

Rare

When somebody attacks you their fleet's danger and your danger swap. This curse has no timer and is active on the fleet of your choice. I think pirate's will use this a bunch, (including me.)

I missed a day so i'll put another at the bottom.


I like the idea but it will need to be tweaked a bit

Turn the Tables would need some limits or conditions so that the card isn't completely op.
e.g. the player you swap with must have at lest 25% of your dr.

If this card doesnt have any limits it could be a devastating voodoo card that has the potential to wreck both pirates and traders. Another solution is to have a card that counters this one.
I'm a canny one
Scourge of the Seven Seas
Sink anyone's galleon
To murder my enemies
Whether he's been stabbed in a back street
Or a vast sea attack by the Black Flag fleet
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Posts: 345
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Re: New patch of voodoo cards

Postby Roileon » Sun Jun 09, 2013 4:57 am

Spastic wrote:
Juicylettuce wrote:Great Ideas man. Now i have to think a little harder. (I got this one from your 50% think spastic)

Turn the tables

Rare

When somebody attacks you their fleet's danger and your danger swap. This curse has no timer and is active on the fleet of your choice. I think pirate's will use this a bunch, (including me.)

I missed a day so i'll put another at the bottom.


I like the idea but it will need to be tweaked a bit

Turn the Tables would need some limits or conditions so that the card isn't completely op.
e.g. the player you swap with must have at lest 25% of your dr.

If this card doesnt have any limits it could be a devastating voodoo card that has the potential to wreck both pirates and traders. Another solution is to have a card that counters this one.

I think the card is just devastating enough
"Dead Mod tell no tales"

Afk, looking for that palm tree island beach of Legends.
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