Spastic wrote:Option 1
Name: Champion of Justice
Rarity: Rare
turns: 25 (room for discussion on how many turns it would cost)
Effect: Cancels all Fugitive from Justice curse on target player and protects from them for 3 days
Option 2
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Name: Champion of Justice
Rarity: Rare
turns: 10 + x amount of turns each day (the card will expire after a certain amount of days)
Name: Native Tongue
Rarity: Uncommon
Turns: 8-12
Effect: Removes 1 hostile natives curse from target player.
This card is uncommon so there are less in circulation then hostile natives. But it could be changed to common because purify and serenity are way better yet in the same category. If moved down to common it would cost more tuns then a HN so that attackers have some advantage.
Rolando wrote:Rare
Name: Friends in High Places
Type: Instant
Turn cost: 10 + X amount of turns invested
Gold Cost: 10,000 + 1,000 gold per turn spent ( to simulate paying bribes to a corrupt official)
Remove X danger from target fleet where X is the number of extra turns you invest.
Card Quote "Make allies or make final arrangements"
Rolando wrote:Uncommon
Name: Hired Diplomat
Type: Instant
Turn cost: 8
Remove 50% of a single nation's Hostility rating from the target Player
Card Quote "Politicians are just Pirates who raid with ink and paper"
Juicylettuce wrote:Rare
Grand Theft
Removes up to 10 of the same curses from target player. It acts likes a magpie. It randomly selects a curse from the player's inventory except that it either takes all of them or 10. Whereas all of them the number of curses taken would be less than 10. Or we might have to handicap this giving it a 50% chance to work and even if it doesn't work the player will know. This would be great for inactive player's that have large number of curses....
I'll try to do a suggestion every day and not flood everybody with my ideas because i have some more.
Roileon wrote:As Zombie_Jesus pointed out in another forum, the odds against pirates are already incredibly high and further pushing the scale in favor of merchants will be catastrophic. The cards are good idea, but throw the scale 10 to 1 against.
Spastic wrote:Roileon wrote:As Zombie_Jesus pointed out in another forum, the odds against pirates are already incredibly high and further pushing the scale in favor of merchants will be catastrophic. The cards are good idea, but throw the scale 10 to 1 against.
Name: Champion of Justice
Rarity: Rare
turns: 20
Effect: Cancels 1 fug
Name: Native Tongue
Rarity: Uncommon
Turns: 15
Effect: Removes 1 hostile natives curse from target player.
Changed the effect of Champion of Justice. I will think of Pirate card to balance out these ones.