by Most Lee Harmless » Sat Nov 11, 2017 2:17 am
This is a tricky one, as so much is hypothetical : until we actually see it walk, we dont know if its a duck or a dog.
But a good starting point is to ask ' What is its purpose? What is the outcome we seek?' Only then should we be asking 'How do we achieve that?' Because that second answer depends so much on the first one.
Already the disparity in views as to that first question's answer is apparent : some see it as a means to get big ships into battle which is sufficient reason unto itself : others see a method to gain ports with little regard to plunder : others see a quick plunder opportunity with little regard to port matters : some see another financial hammer to beat port owners with : other see a bit of each with any outcome secondary to the fun of doing it : some see the outcome as the important thing, the means being secondary, if not irrelevant as long as its not too expensive.
And all those views, often opposing, mean a different mechanic is need to produce the desired outcome for each. In short, until we agree on the first question, we will never find a hint of consensus on the second.
CJ speaks of 'sleep' and the need to allow players to be online for this : But that raises another 'sleep' issue : Already a port owner faces several 'threats' to their control : voodoo attacks on populations : voodoo attacks on influence, both overall and personal : 'winnowing' raids on their citizens to reduce financial health prior to a direct move on a port : invasion and civil strife : direct influence raising to take a port.
All these threats need constant monitoring and, at times, pre-emption : and all can happen 24/7 already. This will add another level of threat, another level of harm and, it would seem, with every chance of costing the port if not dealt with promptly and without regard to cost. Aye, its 'only' 10% influence lost per day : but thats 10% PLUS any other damage being done with 'traditional' tools. So, I dont see how a port owner can sustain control when, even if successful in beating off a blockade, some severe damage and loss can be done, and hey what, here is another 24hrs later.
So, lots of port control shenanigans : but make it all too easy and we lose the point of it : why struggle to develop the resources to take a port when it slips away twice as quick? Well, its a gold-sinker, thats for sure. Let's hope there is enough left to build the plantations. Well, the top10 or 20 will manage it : the rest can dream.
Well, what do I want from blockades? I want to see big battles between big ships : In the usual run of events, battles between big ship fleets are way too predictable most of the time. A good SotL will always beat a lesser one, 2 average ones will beat a good one, but a well-stacked good one will beat two average ones.. and so on. Rather dull after a while, to the point I began to play with using lesser ships just to add some spice to such battles. Fact is, unless its for nation missions, I dont have any reason to bring my big ships out to play. And as nation missions became equally dull and predictable, I now play around seeing how far a frigate fleet will get me in them.
I dont really care what the outcome is, as far as the port is concerned : sure, a little skin in the game is good but not the whole carcass : then its not about the battles but about the result. If achieving the result of port control is the desired outcome, then why bother with the battles : stealing a port can be done half-a-dozen ways already.
Nope, I just want the battles, with some modest compensation in the form of plunder : no more than can be gained already : its the difference in the fights, the new thrill, the new uncertainty : that whets my appetite, not the 'honor', or the 'glory' or the extra coin.
-1 : Move to archive.