Feniks wrote:So If I am understanding this correctly, you want all blockade fleet of the attackers, locked into the blockade until it is broken, Yet anyone can attack a blockade as they see fit? Are their fleets then also locked in place? I mean if the fail to break the blockade it would mean they are "sunk" so they should be locked in place as well. Also If anyone can attack the blockade at anytime, then anyone can join the blockade at anytime. This is where this falls apart. How do you determine payouts.
also anyone can attack a blockade at anytime yet initiators fleets still subject to random once and no control. If attackers have no control then neither do defenders. Equal rules on both sides.
Second point, all fleets receive 72 danger. I am fine with this as long as all defending fleets receive it as well.
Yes, all blockade fleets are locked into the blockade until it is ended, either broken or retired. Counter fleets are not locked in, but as soon as they repair, they are locked out for 24hrs.
Yes, anyone can counter the blockade, by making a run at it : anyone can join the blockade, if permitted to by the Initiating Admiral.
Payouts : if the blockade defeats the runner, the winning fleet gains plunder, as per usual metrics. I'd include scraps and piracy bonus in that too. If the runner succeeds and defeats the blockade fleet, then it takes plunder off the defeated fleet, as per usual metric.
Separate to the battle plunder is the trade tax income of the port : each hour turn, if the blockade is in place, that income is passed to the Blockade fleet : from there it is distributed to all those who contributed to the blockade in that preceding hour. Exact means of distribution are up for debate : fleet shares, damage shares, maybe that is something for the Blockade Admiral to decide when starting the blockade. As said, there is room for Nation Bounties and Letters of Marque for both sides to add to pay-outs.
The blockade fleet has no control of when a runner will hit, yes : equally, the counterforce doesnt know what fleets it faces, or how many, or when any may be added : the blockade is 'over the horizon' and thus unknown. So, if a runner makes an attempt to break through (that is, to try and damage a blockade fleet enough to remove it from play) it has no idea what it may be facing : howkers or Mows, fully fit or almost totally damaged : thus, its random for both sides already.
I havent considered the danger aspects yet ( under this proposal), so cant answer for others views on them, how much or where applied.
What I have offered is what has been demanded : an alternative which accommodates the concerns raised and offers some answer to them : this way, I see motive and reward for both initiator and counter : I see this way as establishing easily and quickly if a blockade exists, and when it is broken. or ended.
If it aint enough, so be it. Just dont expect me to keep throwing out answers when the only one you want to hear is 'CJ's proposal is the only way'. Thats boring.