Witch Doctors gameplay - manageable risk for everyone

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Re: Witch Doctors gameplay - manageable risk for everyone

Postby Banger » Tue Oct 31, 2017 9:03 pm

Wolfie wants to cry about what we supposedly did to SSTG but the fact of the matter is we both got it. They must have hit me with 50 levis across a couple encounters and 200 assassins yet I never went around the forums complaining abut how unfair it was that they could cast so much voodoo as once. I pulled up my bootstraps and raided some inactives for captains and got back on my feet. I didn't need a witch doctor or some muscle to help me. This game is a pirate game with WARFARE, if people can't adapt and handle that then perhaps they should go play Farmville.
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Re: Witch Doctors gameplay - manageable risk for everyone

Postby Sebena » Tue Oct 31, 2017 9:13 pm

Banger wrote:Wolfie wants to cry about what we supposedly did to SSTG but the fact of the matter is we both got it. They must have hit me with 50 levis across a couple encounters and 200 assassins yet I never went around the forums complaining abut how unfair it was that they could cast so much voodoo as once. I pulled up my bootstraps and raided some inactives for captains and got back on my feet. I didn't need a witch doctor or some muscle to help me. This game is a pirate game with WARFARE, if people can't adapt and handle that then perhaps they should go play Farmville.



Only Vudu cries that SSTG went too far
“The reasonable man adapts himself to the world: the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man.”
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Re: Witch Doctors gameplay - manageable risk for everyone

Postby sXs » Tue Oct 31, 2017 9:22 pm

Wolfie wrote:
Banger wrote:Wolfie wants to cry about what we supposedly did to SSTG but the fact of the matter is we both got it. They must have hit me with 50 levis across a couple encounters and 200 assassins yet I never went around the forums complaining abut how unfair it was that they could cast so much voodoo as once. I pulled up my bootstraps and raided some inactives for captains and got back on my feet. I didn't need a witch doctor or some muscle to help me. This game is a pirate game with WARFARE, if people can't adapt and handle that then perhaps they should go play Farmville.



Only Vudu cries that SSTG went too far


Again, back on topic please.
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Re: Witch Doctors gameplay - manageable risk for everyone

Postby Sebena » Tue Oct 31, 2017 9:22 pm

Feniks wrote:
Wolfie wrote:
Banger wrote:Wolfie wants to cry about what we supposedly did to SSTG but the fact of the matter is we both got it. They must have hit me with 50 levis across a couple encounters and 200 assassins yet I never went around the forums complaining abut how unfair it was that they could cast so much voodoo as once. I pulled up my bootstraps and raided some inactives for captains and got back on my feet. I didn't need a witch doctor or some muscle to help me. This game is a pirate game with WARFARE, if people can't adapt and handle that then perhaps they should go play Farmville.



Only Vudu cries that SSTG went too far


Again, back on topic please.



I would but you guys keep calling out my name
“The reasonable man adapts himself to the world: the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man.”
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Re: Witch Doctors gameplay - manageable risk for everyone

Postby sXs » Tue Oct 31, 2017 9:32 pm

Wolfie wrote:
Wolfie wrote:
Banger wrote:Wolfie wants to cry about what we supposedly did to SSTG but the fact of the matter is we both got it. They must have hit me with 50 levis across a couple encounters and 200 assassins yet I never went around the forums complaining abut how unfair it was that they could cast so much voodoo as once. I pulled up my bootstraps and raided some inactives for captains and got back on my feet. I didn't need a witch doctor or some muscle to help me. This game is a pirate game with WARFARE, if people can't adapt and handle that then perhaps they should go play Farmville.



Only Vudu cries that SSTG went too far





I would but you guys keep calling out my name


Back on topic referred to Banger as well. I did not call you out in my "back on topic comment"
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Re: Witch Doctors gameplay - manageable risk for everyone

Postby Sebena » Tue Oct 31, 2017 9:35 pm

Feniks wrote:Back on topic referred to Banger as well. I did not call you out in my "back on topic comment"




yet you qouted my comment
“The reasonable man adapts himself to the world: the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man.”
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Re: Witch Doctors gameplay - manageable risk for everyone

Postby sXs » Tue Oct 31, 2017 9:36 pm

Whatever, some people ***** just to ***** I guess.
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Re: Witch Doctors gameplay - manageable risk for everyone

Postby Sebena » Tue Oct 31, 2017 9:37 pm

Feniks wrote:Whatever, some people ***** just to ***** I guess.



amazing are those mouth you kiss your mother or your wife with
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Re: Witch Doctors gameplay - manageable risk for everyone

Postby DezNutz » Wed Nov 01, 2017 12:00 am

IMHO, the easiest way to eliminate the Witch Doctor game play is to phase out voodoo into game mechanics that directly involves ships, battles, etc.


If you don't want to see the off topic conversation, don't open the spoiler.
Spoiler: show
Banger wrote:
DezNutz wrote:
Banger wrote:We really need some cream for all the butt hurt in this thread lol.


You keep using that word, I don't think it means, what you think it means.


I absolutely do. You have been nothing but a butthurt troll since we went on our crusade against the US. You basically have no impact or presence in game anymore. You have whined about the fairness of this and that and how it was an unjust crusade blah blah blah. Man up, float some ship and play or shut your mouth.


I'm not butthurt. However, you clearly are upset, as all it took me to do is say a few select words and you went off complaining. Instigation is the name of the game.

As for me floating ships, why do you care if I'm floating ships or not. How do you know I'm not?

Me taking a break to rethink how I will play the game wasn't because of your crusade. It may have been the point at which I decided to take a break, but I had been considering doing so for a some time. You can call it butthurt all you want. It's not and I don't hold grudges. It's a game.

As it is a game, I can and will play the game in any manner that I choose, within the rules defined by the administration.
I'm only here for Game Development and Forum Moderation.

If you see a forum rule violation, report the post.
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Re: Witch Doctors gameplay - manageable risk for everyone

Postby Crackedcubes » Wed Nov 01, 2017 12:55 am

[quote="DezNutz"]IMHO, the easiest way to eliminate the Witch Doctor game play is to phase out voodoo into game mechanics that directly involves ships, battles, etc.


Oh how I would love to see voodoo completely eliminated from the game, then the pirates would have to stand on the merits of their ships and not the 3 Fuji strategy.... :o:
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