Danik wrote:I like it : the possibilities are endless in strategy terms ; can the mere threat of a blockade be used as a lever in diplomacy, for example.
On a tactical level, again, endless possibilities and permutations arise, for both attackers and defenders : the 'final stand' of the 4 hrs period again provides for many many tactical moves. Some can be impromptu, reacting to the 'end game' itself. Others will need to be pre-planned and depend on making the right moves from the start.
All in all ; a fascinating range of choices will develop over the campaign with room for error, luck, skill and plain inspired lunacy all combining to produce the outcome :
Bring it on!
I see Honor Points, Fame, Influence and more all playing into the benefits and strategy that got you excited about this feature in the first place. I am willing to always take some losses, it’s a pirate game, everyone should anticipate some loss. I have no issue putting up a “Sacrificial Lamb” so to speak if I am the attacker. If I lose I’m ok with a ship or two going down. But I won’t risk my entire armada on the off chance someone like Haron comes up with a way to defeat my ships.
I’m not the only one to suggest things but I do see some interesting strategies that could come from offering up these types of incentives.