Once a fleet is removed from the Blockade, during resolution phase, any health bonuses will be removed. Outside blockade, maximum health is 100%. The idea to keep such bonus afterwards, could only come through specialization. Certainly not something to puzzle ourselves but I have noted it in the first post for future reference.
Fleet initiative does not have to be decided by the game. We start with random pairing. Then we can do what Meliva suggested; winners vs winner. Or we could have specific - specialized fleets - picking enemy strong fleets as a priority. Even such though, will need to have some luck/randomization. Giving the choice to anyone as a privilege, is a powerful bonus.
We could always consider adding the health bonus to ships that have not received damage in this round, instead of giving it only to ships which fleet has not fought the battle. This could lead to greater battles but it might be unfair. We could try it though at least once to see how it goes.
No fleet can be removed from the Blockade before the Blockade resolution. Where my text is misleading so I can fix it?
Truth is that I have not wrote up about undamaged fleets but I guess you shoul be able to remove them, with a cost (ie 2 or 4 turns).
I have added in the first post the
Automatic trade routes will pause in case of Cargo plunder.which mysteriously slipped out the initial listing.
For displaying the Blockade, we have in mind a new way of listing battles. Still, every battle will generate a battle report like the one you know. It's your carefully designed ships that will now participate in a large scale battle. Blockade Battles should be the most beautiful war piece of the game and it will only be able to get better as we add more and more ship specialization. Or when we add mass affects to them. Let's not trouble our mind with these now though.
We have not run any income simulations. Toll Fee cap is not decided but since automatic trade route continues, it should be less than the trade route profit and it must be different for Gold Bars versus Resources (that's one of the PERKS of COMPUTER GAMES. For example, you CANNOT do this in BOARD GAMES; calculate all these tiny figures to keep them fair, you can do this HERE).
We could gladly accept counseling at this part. You can use
Trade Overview Report for your calculations.
Also:
-The Active blockade lasts for a total of 72hours. The active blockade is the one which gets you the naval traffic ability AND as a result, the perks of it.
-If you want to keep it for more, you will simply need to attempt a new one once 48h after battle end. You can theoretically keep a port blockaded forever.
-The obvious way would be to automatically convert goods. This might be chosen at version 1.0 of Port Blockades. At a later version, such blockades should open an extra black market with the goods that have been looted (this market will only sell). To work out the numbers though, you need to take in the
Base Price of each resource