Nation Diplomacy

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Re: Nation Diplomacy

Postby Most Lee Harmless » Mon Oct 09, 2017 5:29 pm

CJ : the target listed who is a citizen of a nation under treaty with your own may have 50000000 million hostility : but if you attack them, your nation will still penalise YOU, not them. Thats counter-intuitive, surely? Your own nations elects a target for a mission to attain rank, then hits you with hostility penalties when you attack it?
-1 : Move to archive.
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Re: Nation Diplomacy

Postby Captain Jack » Mon Oct 09, 2017 5:51 pm

Danik wrote:CJ : the target listed who is a citizen of a nation under treaty with your own may have 50000000 million hostility : but if you attack them, your nation will still penalise YOU, not them. Thats counter-intuitive, surely? Your own nations elects a target for a mission to attain rank, then hits you with hostility penalties when you attack it?


Yes you are right. However, the problem does not lie with the target choosing as I already analysed. This needs new additions as I described.

--=-=-=-=-=---==-=-=--

Hostility Law penalties for voodoo have been tested to be working fine and as a result we activated this as well.
This means that the Hostility Penalties law is fully functional now.


-=-=-=-=-=-=-=-=-=-=-=-=-

Up next:
-Pending Treaties
-Better Wording for Treaties
-Ability to Abolish Laws
-Letter of the Marque Urgent Feedback needed on the new proposal!
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Re: Nation Diplomacy

Postby Kangaroo » Mon Oct 09, 2017 11:50 pm

Captain Jack wrote:
Danik wrote:CJ : the target listed who is a citizen of a nation under treaty with your own may have 50000000 million hostility : but if you attack them, your nation will still penalise YOU, not them. Thats counter-intuitive, surely? Your own nations elects a target for a mission to attain rank, then hits you with hostility penalties when you attack it?


Yes you are right. However, the problem does not lie with the target choosing as I already analysed. This needs new additions as I described.

--=-=-=-=-=---==-=-=--

Hostility Law penalties for voodoo have been tested to be working fine and as a result we activated this as well.
This means that the Hostility Penalties law is fully functional now.


-=-=-=-=-=-=-=-=-=-=-=-=-

Up next:
-Pending Treaties
-Better Wording for Treaties
-Ability to Abolish Laws
-Letter of the Marque Urgent Feedback needed on the new proposal!


Thank you
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Re: Nation Diplomacy

Postby Cdv » Tue Oct 10, 2017 2:07 am

Captain Jack wrote:CDV, later on, country officials can already see through Treaties archive what replaced a treaty. However, I think you are right and perhaps we could change the message to something like this:
"This treaty has been replaced by YYY on day X,XXX"

How does this sound?

That sounds better. But, I would still like to know what 'this treaty' refers to at first glance, rather than looking it up in the archives. For example, if Niue had a peace treaty with IoM and, one fine day, decides, on a whim, to declare war on IoM(again!), the message could say "The peace treaty with IoM has been replaced by WAR on day xxxx." Or something like that. The key would be to make the sentence work for all diplomacy types.

Secondly, the option to enact a ceasefire was found only in the Treaty Archives but not in the Active Treaties page. I think all actions that can be taken should be available in Active Treaties.
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Re: Nation Diplomacy

Postby Captain Jack » Tue Oct 10, 2017 6:37 am

Cdv wrote:
Captain Jack wrote:CDV, later on, country officials can already see through Treaties archive what replaced a treaty. However, I think you are right and perhaps we could change the message to something like this:
"This treaty has been replaced by YYY on day X,XXX"

How does this sound?

That sounds better. But, I would still like to know what 'this treaty' refers to at first glance, rather than looking it up in the archives. For example, if Niue had a peace treaty with IoM and, one fine day, decides, on a whim, to declare war on IoM(again!), the message could say "The peace treaty with IoM has been replaced by WAR on day xxxx." Or something like that. The key would be to make the sentence work for all diplomacy types.

Secondly, the option to enact a ceasefire was found only in the Treaty Archives but not in the Active Treaties page. I think all actions that can be taken should be available in Active Treaties.


If I get it right, you also want to include the deal before it?

We don't have to use one sentence for all types. If we do this sometimes, it's because we might be lazy at the time. We try to avoid such moments.

The option should be available to both Active Treaties page and archive page, as long as the treaty is active.
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Re: Nation Diplomacy

Postby Captain Jack » Tue Oct 10, 2017 7:54 am

Changelog wrote:1.9.6: The parliament will now list any approved Treaties that are pending confirmation from another nation.


Abolish Laws ability is currently under testing.

We have been contemplating for the following immediate tweaks:
1)A Declaration of WAR costs a fixed 5M fee paid by the treasury.
*The whole amount (5M) is then removed from the game (War Mobilization Fee: its paid to the citizens/officers to mobilize for war)
*This fee will be removed once voting starts. If voting fails, the fee will return to the national treasury (minus a 1% corruption fee).

2)Request of a Cease Fire will cost a fixed 1M fee, paid by the treasury.
Cease Fire procedure fee: paid to those that will negotiate the pause of rate of fire. This fee is kept by the game.
This fee will be paid regardless if the other nation accepts or not the proposed Cease Fire.
This fee will be removed once voting starts. If voting fails, the fee will return to the national treasury (minus a 1% corruption fee).

3)An optional Tribute, up to 5M (for now) should also be immediately possible.
There will be a corruption/brokerage fee of 3.5% kept by the game. The rest will be given to the other nation in case it accepts the Treaty.
The fee will be paid by the Treasury and it will be prepaid from the voting start, till the voting to the other nation. If it fails, the sum (minus 1% corruption fee) will be returned to the treasury.

-=-=-=-=-=-=-=-=-=-

Payment could origin from the person issuing the law instead. This however is not a priority for immediate implementation.
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Re: Nation Diplomacy

Postby Cdv » Tue Oct 10, 2017 11:56 am

Captain Jack wrote: If I get it right, you also want to include the deal before it?
Yes, please. It would make it clearer to read for simple-minded folk like me!
We don't have to use one sentence for all types. If we do this sometimes, it's because we might be lazy at the time. We try to avoid such moments.
Great!
The option should be available to both Active Treaties page and archive page, as long as the treaty is active.
It was not when I used it. I will declare war on IoM again to confirm this.
Edit: The option is indeed available in both pages now.(It was not there the last time.) Thank you!
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Re: Nation Diplomacy

Postby Captain Jack » Tue Oct 10, 2017 3:12 pm

CDV, I think that the problem mostly lied to the way Archive is listed. We changed it.

We will also include search by Country on this list a little while later.
I believe that it is more handy to be able to see all treaties in a list, ordered by time it happened rather than navigate through each one. Of course, the more options the merrier but let us give the priority to what we find better at this time.

When you can, I would appreciate your feedback once again.
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Re: Nation Diplomacy

Postby Cdv » Tue Oct 10, 2017 3:48 pm

While the feature is still new, I think the current view still works. When the archives are filled with months or even years of diplomatic maneuvers, it will become a little messy. I would suggest having a list ordered by time as default, kind of like global events; with options to order them by country, peace treaty, alliance, war etc., but still arranged chronologically within each category.
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Re: Nation Diplomacy

Postby Captain Jack » Tue Oct 10, 2017 4:00 pm

Good idea to use the Global events format.

We moved the Diplomacy Chambers to its own building and outside the parliament.
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