Regarding the voodoo cards that will be regarded as aggressive, the list has been finalized here:
viewtopic.php?p=56688#p56688Undercover cards are there but only at the case where undercover does not fire.
Conspiracy is not inlcuded there. It's an "espionage" card after all. No one can be certain who cast this. Therefore the nation officials have no way to penalize anyone.
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CDV, later on, country officials can already see through Treaties archive what replaced a treaty. However, I think you are right and perhaps we could change the message to something like this:
"This treaty has been replaced by
YYY on day X,XXX"
How does this sound?
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There are a lot of options for future nation control developments. As more come in, the nations shape will change. Ultimately, they will be much like nations of the world today where the few will take advantage of the many and the many will simply agree to this because they will fall into the illusion created by the strong.
Before penalizing laws like Tax Levies come, or the ability to throw someone to prison, etc, we need to build stronger economies for nations. Economies that will be less dependable on NPC than today. Less dependable on will to help from those running the nation. Economies that will get a part of the trade income. Economies that will have specific necessary upkeeps to maintain national strengths. Once port buildings come, for example, nations treasuries will get more meaningful uses. After a point, people will be more dependable on nations than they are now. At that point, we will be able to add more member control to them that will actually be used enough to justify the development. Priorities are everything.
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Most people, are used to the presence of an ALMIGHTY nation, that can do almost whatever it likes to its subjects. At the age of Piracy, this was not really the case. Anyone with a ship could simply do what he wanted and get away with it. Of course, these individuals have been called Pirates and eventually have been hunted down, mostly to set an example for the rest.
Let's be open minded. We want to implement things that make sense. If you have an individual with a lot of ships sailing and you do not know where he is, realistically, you can't (for example) jail him.
Some of the actions asked here, I find them of totalitarian nature. I guess that this happens because when you picture the King, you picture him against the villager. But in this game there are no PC (players) villagers, there are only NPC villagers. If you would like to picture it in a more realistic way then you should picture the King against a powerful individual, who holds titles of nobility and has substantial power at his hands. If you do such parallelism back to the day, you will find current systems employed in the game perfectly legitimate.
Finally, the nation sets the formal diplomacy and then decides how strong it will back it through the usage of the Hostility Penalties law. What individuals do after this, it is not a problem of the country but of the justice system. Such Justice system exists with the Hostilities law.
If an individual constantly breaks the treaties, it is his problem. Not the nation's issue.