The Issue with Port Takeovers

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Do you Agree?

Yes
7
41%
No
10
59%
 
Total votes : 17

Re: The Issue with Port Takeovers

Postby sXs » Thu Jun 15, 2017 5:04 pm

I think he was thinking fav winds...... purify defense cards basically is what he is saying.
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Re: The Issue with Port Takeovers

Postby Poppy » Thu Jun 15, 2017 5:06 pm

i guess. sounds very expensive
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Re: The Issue with Port Takeovers

Postby PhoenixKnight » Thu Jun 15, 2017 5:42 pm

Feniks wrote:I think he was thinking fav winds...... purify defense cards basically is what he is saying.

I did. I corrected it.
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Re: The Issue with Port Takeovers

Postby Mack » Thu Jun 15, 2017 5:46 pm

To eat up purify cards I'm guessing when they try to clear your mind bar if they have no Serenity cards.. I don't really understand how but every time I have a mind bar up it pretty much gets cleared in with one Serenity card
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Re: The Issue with Port Takeovers

Postby PhoenixKnight » Thu Jun 15, 2017 5:58 pm

That is where the countercurses help. The more you have casted around the mind bar the more fortification you have. I once lasted a continuous assault of 50 cards with 2 countercurses and a mindbar before it was broken but I was online fast enough to reinstate it.
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Re: The Issue with Port Takeovers

Postby Mack » Thu Jun 15, 2017 6:24 pm

So counter curse adds to the affect of mindbar? Or are you just saying it takes more to get to it because there are counter curses
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Re: The Issue with Port Takeovers

Postby Poppy » Thu Jun 15, 2017 6:27 pm

If mind bar fail then a count curse blocks
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Re: The Issue with Port Takeovers

Postby Sebena » Thu Jun 15, 2017 6:45 pm

Mack wrote:So counter curse adds to the affect of mindbar? Or are you just saying it takes more to get to it because there are counter curses



As it was stated leak in mindbar is filled with countercurse if they are active at same time
“The reasonable man adapts himself to the world: the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man.”
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Re: The Issue with Port Takeovers

Postby qpWiseManBellamyqp » Thu Jun 15, 2017 7:01 pm

DoS wrote:This is completely my opinion.

Recently there has been many port takeovers that last a mere day or so then die out quickly. Never have I witnessed a successful hostile port takeover. They ALWAYS fail.

My belief is because simply many of these takeovers have no backup to when the gold runs dry. Its usually a small group (sometimes 1 guy) who buy a huge amount of influence in a port then immediately lose it the next day. When will it become apparent you can't take a port without teamwork of some sort? Nations and guilds are all peaceful so they don't take eachother's ports. The only guilds that aren't peaceful don't even want ports. So are these really port takeovers or just attempts to make a minor disturbance to nations? I think the latter.

I have grown tired of these attempts. When will someone with a team actually step up and take over a port for themselves through hostile methods instead of backing down when enough propaganda's has hit their easily exposed influence? I cannot be the only one thinking this isn't getting old. Its a continuous and never ending cycle.

Just because someone can buy in 200mil influence in a port does not mean they will keep it at ALL. It means they have most likely wasted gold and voodoo.

/endrant


I do hope it continues I make a lot from selling voodoo :beer
simply what if Dr ??? ... just like marmite.
;)
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