qpWiseManBellamyqp wrote:yep it sure is but for the community to grow new players are accidentally dragged into wars they know nothing about. not everyone has time to spend on these types of games.. so maybe we should have an option for new players to have a parley added to them but if you attack real players with voodoo then gloves are off so to speak unless its within the skirmish laws
DezNutz wrote:qpWiseManBellamyqp wrote:yep it sure is but for the community to grow new players are accidentally dragged into wars they know nothing about. not everyone has time to spend on these types of games.. so maybe we should have an option for new players to have a parley added to them but if you attack real players with voodoo then gloves are off so to speak unless its within the skirmish laws
New players can't be hit until they spend 1000 turns, which is about a weeks worth of game play.
qpWiseManBellamyqp wrote:ahoy ...possible new rule for that could be:
at max lost 25ships ...
15 can be stolen 10 sank to bottom of sea with the best ships in order top of fleet sinks lvl 7 lvl6 and lvl5 once 25ships have been taken or sunk that player is then sorta untouchable for 7days unless they attack back in which case rules are broken and its free hunting agagin? (possible of large amount of voodoo on emergency call and royal auxsillary ~~~ either guild or nation or even player bonus through academic learning.
and possibility of a 7day immunity button for soul traders alone. this button option could also be applied to other merchants but only if they have not attacked in previous 7days.
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qpWiseManBellamyqp wrote:its only unfair if you want to destroy a player and never have them return to avonmora taking away the full on eefect of losing all.
having 25 max ships you can take or sink makes it harder for both pirates and players alike to win just means you have to work lil bit harder looking for the right ships
Charles Vane wrote:qpWiseManBellamyqp wrote:its only unfair if you want to destroy a player and never have them return to avonmora taking away the full on eefect of losing all.
having 25 max ships you can take or sink makes it harder for both pirates and players alike to win just means you have to work lil bit harder looking for the right ships
Then all the traders would run no cap ships, only cheap merchant vessels. keep their coin at 0!.
Get raided and lose 15 cheap tails.. eh who cares... I just got 7 days worth of protection to do and sail as i like now...
Eventually, raiding dies altogether because lets face it.. no good ships, no coin on hand = *No Profit*.
You have all the protection you need in how you design your set up and the combination of voodoo that exists. There are probably 2-3 "medium to large" players I would never raid unless they pissed me off, simply because the cost to profit ratio and work involved is not worth my time or energy.