Why do you hate pirates?

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Re: Why do you hate pirates?

Postby MAjesty » Sat Apr 06, 2013 6:37 am

ya'll are just jealous cuz i got points and you didn't... don't cheapen this by giving them out to each other. i got an admin point And a Capt D point. you ain't got nothin on me.

your fake points don't count.

look at my real points and be jealous... go on.. start being jealous
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Re: Why do you hate pirates?

Postby Roileon » Sat Apr 06, 2013 6:43 am

roflmfao! Watch me get an admin point, a black sparrow point, and a Capt. D point
"Dead Mod tell no tales"

Afk, looking for that palm tree island beach of Legends.
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Re: Why do you hate pirates?

Postby MAjesty » Sat Apr 06, 2013 6:47 am

no one's gonna give u nothing roi, and you know it...

get back to your jealousy
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Re: Why do you hate pirates?

Postby Tilemaxos » Sat Apr 06, 2013 4:26 pm

Ships showing at multiple ports LONG after a ship has been idle at a port does not make sense and changing this would help Pirates and anyone other type of player in the game. Once a ship has been sitting idle for a few hours or whatever time you guys feel is appropriate, it should not show up in the port it came from anymore no matter what the danger rating. I think this would help Pirates a little bit. You can still find the pirate via port gossip but you still have to get the ships there.

On another more philosophical note:

I think the fundamentals of this game must change so that being a true pirate involves more true cat and mouse tactics, not what goes on in this game with the DR rating. I think it is ridiculous that a true Pirate would even have trading fleets to generate income. And if you choose not to be a true Pirate, but a Privateer of sorts sponsored by your country, then your country should tell you who you are at war with and who you are not. And if you are at war with a nation whether you are a Pirate, Privateer, or whatever, you shouldn't be able to dock at those ports. So Pirates should gain some anonymity but with that anonymity comes a price; they should not be welcome in ports of countries they have repeatedly attacked. Pirates building ships in a shipyard!?! Really? They need to be able to capture ships to create their fleets of whatever. Let players choose if they will ransom a ship or keep it. If you blow a ship to within an inch of its life, obviously you cannot capture it because you cannot get away. If you are unwelcome in a port you should have to sneak into it and even then what you could do would be limited. A Pirate or any player should be able to see ALL targets, not just ships with a DR rating over 2. Maybe there would be some modifier to allow ships a chance at not being spotted. Pirates need an environment that encourages guerilla tactics. Also, for a trader, (anyone not a pirate with crew working for free), large battleships should operate at a LOSS. I know, I am rambling but I can see where the Pirates are coming from. The game mechanics of hitting the same fleet ten times in a row makes no sense. how many times can you ransom the same ship in 10 minutes?

THAT BEING SAID PLEASE DO NOT RESPOND TO PHILOSOPHICAL NOTE. I DO NOT HAVE ANY SUGGESTIONS TO BALANCE THE GAME TO ACCOMODATE THESE CHANGES. JUST RAMBLING. NOTHING TO SEE HERE. MOVE ALONG.

T-
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Re: Why do you hate pirates?

Postby MAjesty » Sat Apr 06, 2013 7:20 pm

A few random people asked me to post his picture.. so here it is.

also, um... stuff.

just hoping the silence is because my suggestion is being considered seriously by Mr Captain Jack
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Re: Why do you hate pirates?

Postby MAjesty » Mon Apr 08, 2013 2:14 pm

IF you wish, you can use your turns to make your ship reach its destination immediately. The cost of the turns is relative to time remaining for your ships to reach their destination.
You do not have enough turns to command an immediate move. You need 490433 turns for this but you only have 65.

http://s2.piratesglory.com/?action=ship ... iammount=1

Mr Capt Jack. i give this present to you. i think it's a bug but i dunno.... maybe my ships were trying to go to a new special port.... we cud call it the underworld.... zombie's underworld.
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Re: Why do you hate pirates?

Postby MAjesty » Mon Apr 08, 2013 2:15 pm

i ask for an additional admin point and 1 turn...
seriously, if there was any way for me to get that many turns i would have bot them just to see where i was gonna insta travel to...... it would've teleported to the Underworld
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Re: Why do you hate pirates?

Postby MAjesty » Wed Apr 10, 2013 1:40 pm

i never got a reply.. i totally caught a bug. Please Capt Jack. can i have 1 admin point and 1 extra turn for finding said bug?
i am doing free QA for your video game after all...

please?

zj
bug catcher extraordinaire
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Proposed Changes discussion

Postby MAjesty » Tue Apr 16, 2013 3:20 pm

i'd like to emphasize a single point here once again.. cuz it really bothers me. the time-play-commitment expected of someone who is being a pirate is absurdly abusive to the player, especially in relation to the effect on other players in the game.

first. the attack itself, as i mentioned above will last for alot more then a few hours, a normal attack can easily stretch for 12 hours before the retaliation even happens... in order to get the most from the attack the pirate would have to log in every 2 hours until further notice, if he doesn't, his prize is partially forfeit. so you'd best have very adaptable plans, or nothing going on that day you know? .. worse yet, a large account can easily stretch for more then 24 hours, so either cancel the voodoo, lose the prize, or not sleep... and that expectation is abusive.

especially because of my second point.. in exchange for each attack, his account is now liable for 6 hours. in any given raid, you're going to want to hit as much as possible before the retaliation comes... for example, right now Shaydo is just going to town on me.. this is because of a British player i hit a good long while ago. however, there is virtually nothing i can do about it, except cast a hideout (RARE)-i've got maybe 3-5 of these in several months of play, which will prevent a single attack.... Shaydo (and the other people smacking the crap out of me whenever i build up danger) are getting huge in game benefits. 10 points per hit over a hundred + danger clears missions Uber fast. if i remember the marques mission properly, 200+ danger for me would give shaydo a MoW in a single sitting if he felt like it. he wouldn't have to log in every 2 hours, he can go do whatever he wants with his time, and come pick up his man o war in 5 minutes whenever he has his minutes free... the ability to clear even the higher missions in the game overwhelmingly outweighs whatever i stood to gain from doing a large raid. during this danger period, my time is again chained to my PG account. if i have too few gold, S is gonna start jacking my ships, if i have too much, S is gonna make seriously easy money on top of whatever Ranks he's getting out of the deal.... in light of that, i'm actually very fortunate that he's being nice enough to not do a huge string of attacks in one sitting... so um yea.. thanks S.... i will never have this kind of convenience, or at least it's unlikely... invariably, the people on My missions list have been merchants who only put themselves on the plunder screens with massive SotL fleets decked out with MCs and Drums of War...

that's a huge advantage against the pirate, and it seems inappropriate approach for a game supposedly About pirates... it would be one thing if all the pirates in this game were bots operating according to admin-set-parameters... then Merchant's Glory could be a fun shooting-gallery style game...but we aren't punching bags... we're playing this game in large part because Pirate is the coolest job in history.. we're people with our own lives outside of this game, and expecting several days of time-commitment on virtually Any Act of Piracy against a highly stacked deck, with virtually no time-constraints is just cruel....

however... i'm not just whining... i'd like to offer a better approach.

let pirates run for it... ie, during the raids themselves, anyone can hit them with say 3-5 hits before the pirate leaves from the plunder screen (unless the pirate continues the attack, and then he goes back up) but once they leave the port, the Chase is on! and integrate chasing them into the Patrol feature somehow, for example add a new button, patrol for pirates either with a set number of turns, or a variable number (like treasure hunt) with greater investments increasing the possibility of seeing the pirate in the port, or even getting a message like, "you just missed him, he's only an hour away.. he might have gone to Regis!" and have the amount of time a pirate is vulnerable to this sort of chase based on the traditional danger rating ie you piled up. so say 200 danger means you're on the run for a full 8 days... you could even plot a course for your fleeing pirate fleet, with a narrow to large window in each port based on how many turns you dump into successfully fleeing your pursuers.... stuff like this would give a bold pirate the opportunity to hit a large established player like the honorable Sir Henry Morgan, grab the gold and have an exciting chase, with SHM(the honorable) having to rally up his posse to come after me instead of just returning to the scene of the crime and taking pot shots at my boats..

just an idea, but mind you it's a really, Really good one.
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Re: Why do you hate pirates?

Postby MAjesty » Tue Apr 16, 2013 5:21 pm

in addition to my post there are 38 other comments on this thread. your only contribution here was to say "it's hard to be a pirate" there was alot of thought put into those 38 posts.... some real evaluations of the points here would seem appropriate.

no offense, but we're putting time and effort into this game. i think it isn't to much to ask for answers to our questions that go deeper then "being a pirate is hard because old pirates were hung to death"

editing again... im really not trying to just hate on you here,

i think it's worth discussing back and forth with game admin the difference between a pirate checking in every 2 hours for 12,24 or more hours for a couple million gold max and a merchant who then gets massive in game rewards for hitting that same pirate 20 times in 3 minutes. it doesn't make sense, and i think it's abusive to the people who put the time and effort into this game to become a pirate. my suggestion isn't the only solution i imagine there is to this dilemma, but a back and forth discussion with the devs is much more likely to come up with a solution then having it dismissed without any response whatsoever.

seriously, i put some very real time into putting that idea together for you. please do me the courtesy to discuss it with me and the other players of this game.

regards,
zj
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