Shadowood wrote:I voted Neutral at first, but I am in favor with reduction from 96 to 72 hours. 3 days I think is plenty long.
+1
Charles Vane wrote:Dman, I changed my vote because there are ways around this and I have found such. I am one of the only ones this specifically targets, and I am ok with it passing .
Dmanwuzhere wrote:Charles Vane wrote:Dman, I changed my vote because there are ways around this and I have found such. I am one of the only ones this specifically targets, and I am ok with it passing .
I intend on bringing newbs here. This is not newb friendly which means it does not promote their growth. I can see them easily made into targets just for some voodoo. I will halt my campaign for newbs I will not bring them to where I know it is to an atmosphere where after a 1000 turns they are taken advantage of.
Banger wrote:Dmanwuzhere wrote:Charles Vane wrote:Dman, I changed my vote because there are ways around this and I have found such. I am one of the only ones this specifically targets, and I am ok with it passing .
I intend on bringing newbs here. This is not newb friendly which means it does not promote their growth. I can see them easily made into targets just for some voodoo. I will halt my campaign for newbs I will not bring them to where I know it is to an atmosphere where after a 1000 turns they are taken advantage of.
So we have to be carebears and ruin the fun for the rest of us to cater to noobs? They have 1000 turns to get plugged in with the right folks that can help them be successful. Also the juice is going to have to be worth the squeeze. I do not think noobs are going to get targeted as readily as you think. There are plenty of rare voodoo cards that are total garbage. They are going to have to have a reasonable enough voodoo chest for them to be targeted. I think all this does to help force some action with the vets.