by Haron » Sat Apr 29, 2017 11:58 pm
I will agree with Danik on some points:
> Removing the turn requirements for skirmish is NOT a minor thing. It is clearly a major change.
> Skrimish is an "easy" option, and relatively safe (I don't recall if Danik also said "boring", but if not I'll add that myself).
> Being a pirate must not end up being as easy and profitable as trading.
I disagree with the general principle that "everyhing costs points, thus Skirmish must, too". Several things, like trading and using the markets, do NOT cost turns. Nor should they, in my opinion. But the discussion should be held on basis of consequences in the game, not in some non-existing principle.
Yes, skirmish is the "safe and boring" way for a pirate to earn gold. It's not very lucrative for new players, though, but if someone invests heaviliy in Piracy Tech, then after 6-12 months of paying down that investment, it's possible to make some profit from skirmishes (without this, you may actually be better off having many ships and hunting npcs - which everyone can do relatively risk free). The PROBLEM is that it's so safe and easy, and with max skirmish tech, it requires 92 turns every day (out of the 144 turns one gets each day). This means that pirates have very few turns left for anything else. This, in turn, causes less "action" in the form of plunders, raids and such. Removing the turn requirements for skirmish would address this issue.
It would, of course, also be giving the pirates a benefit. For those with maxed out skirmish tech, it's like getting 92 extra turns each day. That matters quite a bit. Or one could see it as getting the skirmish income for "free". Deducting the cost of counter attacks and downpayment on the tech investments, of course. I think looking at it that way, it probably corresponds to around 1M gc each day, less if you consider the cost of the techs. I know that in my own case, such a change would mean more turns spent on lighting up targets for plunder and similar action.
Danik is wrong on one point though, regarding "if Pirates are to get rich, they do so by stealing from the merchants, who then become poor". That may have been true once, but after the introduction of Piracy tech, it no longer is. The main part of a plunder - and definitely skirmish - is the 70k from piracy tech, gold which is created from thin air. Now, the following setup would be against the rules, but it is possible for two players with two fleets each to keep plundering each other and generating lots of gold, simply due to piracy tech. Also, when a pirate skirmishes a trade fleet, more gold is generated by the game than if that trade fleet had reached it's destination and sold it's goods (even with party cards).
The question is, or at least should be, does this give the pirates TOO much? Will they become "bigger than merchants"? (No, they won't). Will they pose a too great threat to the merchants? That could be. Personally I don't believe so. Yet, it may be that it is too generous towards pirates. It is a matter of preferences regarding several things, like how much pirates should be improved. This is, I think, what we should discuss.
Also, as I have already stated, I think giving this perk to those with Black Flags only is a bad idea, and think that if it is to be implemented, it should go for all. But I already argued for that earlier, no need to repeat those arguments.
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