Feniks wrote:
I see your point Deez. The life of a pirate should be difficult. I don't think Vane is arguing that point. It should be the most difficult path chosen. But by choosing the most difficult path, shouldn't the reward be greater? Where is the reward for choosing the path of a pirate?
What do pirates get for success? As much as you hate to keep hearing the Trades Glory moniker for the game, that is what it is becoming. Early on I talked to vets about becoming a pirate, and they were the ones that admitted to me that this was the path of the game. I didn't come up with the moniker.
Vane is trying to do the very thing you claim the title of the game dictates and just asking for a few tweaks, not to make the life of a pirate easy or advantageous, but to make the life of a pirate possible.
I have doubts about that you seeing my point. It isn't Trader's Glory, nor is it heading in that way. Anyone saying it should take a real hard look at the game dynamics. Piracy is hard as it should be, but it isn't impossible. Mercantilism is easy, as it should be. Game features should be available and developed for both sides; however, care needs to be placed in that features should not make piracy easy, nor make it impossible. Giving some buffs to piracy is fine, as I said before, as long as they don't give an undue advantage to the point where piracy is an easy street.
Danik made an excellent point. If piracy becomes easy, large merchants will slowly vanish. Merchants understand the risks of being a merchant and getting attacked by pirates. It is an expectation of the game. However, if piracy becomes easy, merchants will minimize risks by reducing fleet sizes and/or start trading with fleets that aren't easy to plunder, thus making piracy even harder. It is a delicate balance.