Danik wrote:My issue is this : traders are not combative : period. It runs counter to the need to keep your fleets rolling 24/7 each bringing in their small profit to add to the overall take. Privateers are combative, but the price they pay is to self-limit their trade and also, to a large extent, their combativeness : pirates are very combative, their price is that regular trade of any kind is difficult.
Thus I find it a bit off to see this emphasis on making traders more aggressive : they would stop being traders and end up as privateers : the logic of purses and plunders would force that. Too many hittable trade fleets endanger your attack fleets : that's undeniable and enough high-value hit fleets have been stolen because of it.
Whats broken here is not that merchants dont fight enough, its that Pirates and Privateers dont fight enough to please the public demand for blood-sports so, somehow, we are looking for ways to force merchants to fulfil that need. Thats about as useful as sending out the hot-dog vendors to pitch during a dull ball-game.
Traders are not, and perhaps should not be, combative. However, in my opinion, they should be COMPETITIVE. The actions of one trader should affect the income of others, simply put. And the best way to achieve that, in my opinion, is to change the way supply and demand works. Todays system means traders are basically playing "solitaire", with the occasional plunder against them a couple times a year or so.