General Objectives

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Re: General Objectives

Postby Shadowood » Wed Mar 29, 2017 9:46 pm

I don't use Booty Master when I raid/plunder. I think I might have cast maybe 10 in my time here in Avonmora.

I don't think this card needs to be restricted.
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Re: General Objectives

Postby Admiral Nelson » Wed Mar 29, 2017 9:47 pm

Shadowood wrote:I don't use Booty Master when I raid/plunder. I think I might have cast maybe 10 in my time here in Avonmora.

I don't think this card needs to be restricted.



This is not a valid arguement.

I have many Ship of the Line in my Private Mariner, I do not see a point in moving them for a pirate to light me up, in one round of FFJ's at the top of the hour that hack/exploit. Only to lose them in 5 mins. Then say how it was fair game.

Not that, a single pirate has managed to take a monster fleet like this, its impossible.
Last edited by Admiral Nelson on Wed Mar 29, 2017 9:49 pm, edited 1 time in total.
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Re: General Objectives

Postby Shadowood » Wed Mar 29, 2017 9:49 pm

John Avery wrote:
Shadowood wrote:I don't use Booty Master when I raid/plunder. I think I might have cast maybe 10 in my time here in Avonmora.

I don't think this card needs to be restricted.



This is not a valid arguement.

I have many Ship of the Line in my Private Mariner, I do not see a point in moving them for a pirate to light me up, in one round of FFJ's at the top of the hour that hack/exploit. Only to lose them in 5 mins. Then say how it was fair game.


You are quite the funny man today sir.
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Re: General Objectives

Postby Bmw » Wed Mar 29, 2017 9:50 pm

if you started with 10 mill after you have been cast on 10 times assuming all of the casts come out as 7% there would be 4,839,823 or 4.83 mill left in your hand. you would end up with 48.39% of your gold left and around 51.6 percent of your gold lost. feel free to continue looking at it but the diminishing returns on it will eventually make it so that your using the whole cost of the card to get a fraction of that back.

this is what I got from my calculations feel free to check them using your own math.
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Re: General Objectives

Postby Black sparrow » Wed Mar 29, 2017 9:51 pm

My math drop me to less than half at 10BMs. I am speaking for the max here which is 7%.

You don't get my point though. You say BM is useful but I doubt that is used as much now. The credit price drop tells me this story but admin can reveal the truth if they please so.

When you have 4 players employing MoWs then you already have the answer on why the limit is needed. It's not about making it safer when there are no mows to be safe. The only reason current MoWs survive is through titanic effort of their holders. That's not getting a game forward though.

And I ask again, who will level ships when he can lose them just anytime?
Want to beat the escorts, why don't you build heavier war fleets yourself?

The limit of Booty Master will not put a stop to building a better fleet. In fact, Booty Master is that limited this. This is why there are so few fleets now worth plundering. Because owners are not fools. What makes it easy to plunder, it is removed. While if it is hard to plunder, it worths having.

Now we are at part I: anything easy to plunder, it is removed. You can chose this, but I choose 2nd. Abundance over starvation.
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Re: General Objectives

Postby Shadowood » Wed Mar 29, 2017 10:00 pm

I would love to see more MoW out on the open water. I am down to only 1 now as I sold the rest. But I do not use it. It is a prize ships after all and lucky one at that.

I agree that there needs to be some kind of game mechanism to encourage the use of bigger ships, but I strongly disagree with making ships like this impossible to capture. That responsibility should lie solely on the ship owner and their defenses.

But there needs to be a something that REQUIRES big ships.
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Re: General Objectives

Postby Dmanwuzhere » Wed Mar 29, 2017 10:02 pm

Bigger ships lol? Higher levels? None of that is benefiting the majority and that's a fact. Run an analysis on the most common fleet for traders and the same for pirates. Most of the mows taken are taken from people who do not have the knowledge or the means to protect it. But since the pirates want bigger ships and higher levels I just wonder why they are not driving mows around. Lead by example lets see them mows on display show the world how easy it is to run with bigger ships. If you don't employ them normally it is because you are as smart as the traders. You are yourselves not willing to brunt the loss of coin or ship, so why would anyone else?
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Re: General Objectives

Postby Black sparrow » Wed Mar 29, 2017 10:11 pm

What I am saying is that if you have a MoW that can be stolen anytime versus a MoW that can be stolen hard, then there will be MoWs to steal. Now, 4 players employ MoWs and this is because they can easily be stolen.

This simple.

To add to my arguments, I have been playing long before damage cards. We had 40 SoLs back then. It was worth fighting till the end for the fleet of the opponent, because it contained at least 20 SoLs. Now, what you see is 1 SoL, 2 SoLs. It hardly worths the effort. What if there were 20 SoLs though?

These numbers were the casual numbers. Then damage cards came. But damage cards are nice. It is their combo with Booty Master that makes things uneven.

Why have MoWs and SoLs when a single cutter can do the job?
I remember the pirates before the damage cards, were sailing with 40-60 level 10 SoLs. Now, they sail with 1 cutter lvl 10.

I read of plans, solutions. But this simple thing is not mentioned by anyone. I believe that there are more players with me. They just are not accustomed to post. Perhaps it's a good time to get some broader feedback.
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Re: General Objectives

Postby Most Lee Harmless » Wed Mar 29, 2017 10:13 pm

If a pirate feels the desperate need to be able to beat EVERYTHING, then yes, they are gonna need a bigger MoW, or six, to take down the current top power fleet in the game : well, some may have that ambition but its a foolish one : what a pirate needs is a fleet strong enough to defeat 75% of the fleets out there : that's where the profit is : the 25% of fleets that are stronger are there to clean your danger off : if the pirate needs to defeat some of that 25%, to steal the ships for profit's sake, well, voodoo can do that and bring them down below your level. That's the economic logic of being a pirate : no point paying for or risking higher value ships that you need to make a fair living from. Unless your ego requires it, of course... but that's a different problem.
-1 : Move to archive.
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Re: General Objectives

Postby Donald Trump » Wed Mar 29, 2017 10:17 pm

I think there is a mix between nostalgia and "the good ol' days" coming.

The art has changed because people have adapted their strategy. To now remove their strategy removes the practice.
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