Purchasing Turns / Turns Cap

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Re: Purchasing Turns / Turns Cap

Postby Admiral Nelson » Tue Mar 28, 2017 11:24 am

Haron wrote:Or better yet: Cooperate with someone. Several people working together will usually manage to get enough turns for some decent action.



Yes team work is always key! Ever since day one, pirates have been working in groups to capture ships!

No one has ever captured a ship on there own!
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Re: Purchasing Turns / Turns Cap

Postby Banger » Tue Mar 28, 2017 11:39 am

John Avery wrote:
Haron wrote:Or better yet: Cooperate with someone. Several people working together will usually manage to get enough turns for some decent action.



Yes team work is always key! Ever since day one, pirates have been working in groups to capture ships!

No one has ever captured a ship on there own!


I hope this is sarcastic lol. I assume so.
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Re: Purchasing Turns / Turns Cap

Postby Admiral Nelson » Tue Mar 28, 2017 11:45 am

You clearly do not know my past, Banger.

Back to the drawing boards for you. :D
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Re: Purchasing Turns / Turns Cap

Postby Shadowood » Tue Mar 28, 2017 1:50 pm

Love how Avery is being totallly facetious and people are agreeing with him. :D
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Re: Purchasing Turns / Turns Cap

Postby Haron » Tue Mar 28, 2017 1:52 pm

Shadowood wrote:Love how Avery is being totallly facetious and people are agreeing with him. :D


That made me laugh too ;-)
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Re: Purchasing Turns / Turns Cap

Postby Poppy » Tue Mar 28, 2017 2:22 pm

After a two weeks war everyone run out of TS (but me). I think the cap is very balanced now.
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Re: Purchasing Turns / Turns Cap

Postby DezNutz » Tue Mar 28, 2017 3:02 pm

I think the turns caps and purchase setup are fine as they are. There is this thing called strategy, which may require the use of that space between your ears. For some this may be hard, but if you try really hard you may come to realize that Proper Planning Prevents Piss Poor Performance.

If Piracy were easy, there would be a lot more pirates in the world today.
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Re: Purchasing Turns / Turns Cap

Postby William one eye » Tue Mar 28, 2017 3:29 pm

Perhaps instead of buying more turns you could just steal them

New card suggestion

Sands of Time - common

description - time flies when you are having guns

turns required 1

steal x turns from your target where x = the number of trade routes they have active

Cast limit of 2 casts on target player per 24 hours.
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Re: Purchasing Turns / Turns Cap

Postby Vane » Tue Mar 28, 2017 3:30 pm

William one eye wrote:Perhaps instead of buying more turns you could just steal them

New card suggestion

Sands of Time - common

description - time flies when you are having guns

turns required 1

steal x turns from your target where x = the number of trade routes they have active

Cast limit of 2 casts on target player per 24 hours.


That works too!
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Re: Purchasing Turns / Turns Cap

Postby Haron » Tue Mar 28, 2017 3:38 pm

William one eye wrote:Perhaps instead of buying more turns you could just steal them

New card suggestion

Sands of Time - common

description - time flies when you are having guns

turns required 1

steal x turns from your target where x = the number of trade routes they have active

Cast limit of 2 casts on target player per 24 hours.


Ooh, powerful!. I'll take 200 of those, please.

Honestly, though, I fear it may be TOO effective. And, of course, the largest traders will regularly get all their turns stolen.
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