by Haron » Mon Mar 27, 2017 12:21 pm
Several points have been made about how an increased demand for gold bars si desired. Preferably for something that's done regularly (which is why I suggested goldbars instead of gc should be used to buy influence).
However, Danik also raised another point, which I don't see anyone addressing: Is it a good idea that gold smiths are pointless until they reach a very high level? Technologies generally have the property that each level gives you the same gain (from level 0 to level 1 gives you the same extra advantage as going from level 19 to level 20), while the cost to aquire each level increases with level. In my opinion, this is a good model. That means that to some players, certain techs will be worthwhile at low levels, but not at high levels. For the gold smith, it's an entirely different story. There is no point AT ALL in a low level gold smith. Making gold there will simply make you LOSE money. This is, in my opinion, a bad design. It would be better is the level of gold smith regulated only how fast gold bars could be produced, for instance. Regulating how many gold bars it can produce per unit time. By regulating the number of gc required to make a gold bar, gold smiths become useless at low level, and gives a potentially huge profit at max level (although with the tremendous cost, it still takes quite a while to get the investment back). I think this is something which should be considered for revision.
Or make the first 15 levels of gold smith into one single, extremely expensive and time consuming level, to show anyone considering this what minimum investment is necessary to get a gold smith at a level worth having.
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