Captain Jack wrote:So, why the devs should find it problematic that you can be destroyed? Is it something bad? Are there no tools to help you in this case? Does it ruins your fun? This is not a social game where you compete for the highest score. This is a domination game and you all know it fully well. More so, why we should isolate Call Leviathan as the evil?
#1 Because it is boring and oversimplified. I want to be able to destroy players and be destroyed but not that easily.
#2 It gets rid of any strategy and offers a quick fix to allow players to kill $%!#
#3 It makes a way too large gap between paying players and non-paying players
The game should be battle oriented, with voodoo offering advantages and other strategies. This card bypasses combat and deals major direct damage instantly. Because of that it is seen as too strong and fast by most players and it is, regardless of how much it is needed.
Solution to it being needed:
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There are three things that I see need to be changed before the leviathan can be replaced/removed
Captain Jack wrote:A ship of the line level 1 can be very destructive with a single voodoo card; Hostile Natives. Right now, the only countermeasure to this, is Call Leviathan. Right now there is an open hole with the restriction we have put on Man of War yesterday, but we are ready to follow Black Sparrow's suggested change with time protection when some player attempts it.
1) Stronger ships should be liable to lose levels regardless of ship count. They could have a higher chance of level loss based on how much danger they have or something
2) The plunder system. The fact that only the last ship in a fleet can lose a level or be ransomed is retarded. That makes leviathan mandatory since you will never take out the best ships of any player who is not a novice. Also a time based repair system or a voodoo card/ship that halts repairs is needed that way you can take a ship out of action for awhile if you try hard enough.
3) Voodoo that furfill a role Leviathan has and offer ways to beat stronger ships or disable them
Possible solution/example - http://www.piratesglory.com/forums/viewtopic.php?f=16&t=555