Charles Vane wrote:I really enjoy the idea of tying in naval combat with port control. Wars and Blockades by Haron is a great example. This idea for a voodoo card that allows portions of influence to be taken is another great one in my mind.
One point I disagree with.
- If no influence in the present port, influence is removed equally from all other ports. - I do not believe this should be so. Influence taken should only be from the port where the attack occurred.
Well said Vane, this is exactly what I'm thinking.
I do, however, disagree with your assessment of this card's power. Losing influence equal to 10% of the stolen gold is equivalent to DOUBLING the gold loss per plunder. If I invest gold in the port to rebuild my influence I need to spend 10x the influence lost.
EXAMPLE: If a player has 100 fleets and gets raided then they will lost about 18,750,000 gold (on average) which would be 1,875,000 influence lost. To rebuild that influence requires 18,844,200 gold. Total loss is then 37.6M instead of 18.8M.
Not a "weak" card considering it only requires 2 Propaganda cards to craft. 2 Propaganda cards would only destroy 1M influence from a player with 5M influence. Now consider that this suggestion
STEALS the influence instead of destroying it. Now you realize this card would prevent any large trader from holding onto influence in ports where he/she has many fleets. Maybe this suggestion could be improved with a larger crafting cost
but it is surely not a weak card as currently proposed.
-Captain D