Kidnap [Legendary]

Do you have an idea for a card ? Do you want a tweak on existing voodoo cards? Perhaps you even want one of them removed? This is where you can post your suggestion.

Re: Human Trafficking [Legendary]

Postby Shadowood » Thu Sep 22, 2016 1:37 pm

Stan beat me too it. shanghaied Is the word needed for this card.
I don't fear death. I look forward to it with great anticipation. For then I will met God face to face and let him know that I stole his Man of War!!!
User avatar
Shadowood
Fantasy Draft Deity
 
Posts: 4080
Joined: Mon Feb 08, 2016 5:40 am

Re: Human Trafficking [Legendary]

Postby DezNutz » Thu Sep 22, 2016 1:44 pm

Google Dictionary wrote:Shanghaied: force (someone) to join a ship lacking a full crew by drugging them or using other underhanded means.


This card isn't forcing them as part of a crew, although I'm now submitting a separate voodoo curse.
I'm only here for Game Development and Forum Moderation.

If you see a forum rule violation, report the post.
User avatar
DezNutz
Players Dev Team Coordinator
 
Posts: 7074
Joined: Sat Oct 24, 2015 4:51 pm
Location: United States of America

Re: Human Trafficking [Legendary]

Postby Maha » Thu Sep 22, 2016 1:54 pm

to fill the roster on ships, the captains send out "pres gangs" to round up able men.
this doesn't describe the function of the card exactly, but it does provide a neutral name.

press gangs will round up the victims and deport them
other names could be:
pressed relocation
forced relocation
port raid
User avatar
Maha
 
Posts: 848
Joined: Mon Aug 08, 2016 10:12 am

Re: Kidnap [Legendary]

Postby PhoenixKnight » Thu Sep 22, 2016 2:29 pm

Updated the name based on comments.
Phoenix Knight
Dragon of the desert and the two seas
User avatar
PhoenixKnight
 
Posts: 1318
Joined: Sat Feb 09, 2013 9:27 pm

Re: Kidnap [Legendary]

Postby Haron » Fri Feb 03, 2017 8:09 am

Since this suggestion, we have gotten the ability to transport population with fleets. Without profit, though. I DO like the concept of this card. How about making it a "Port specific" card? Cast this on a port. For the duration of the card, transporting people from this port will also steal X gc per person moved from the controlling nation's treasury, and possibly affect influence as well? I think we should revitalize the discussion about this card, and not reject it.
The T'zak Ryn offers Naval Combat Solutions for the Quality Conscious Customer
User avatar
Haron
Forum Rambler
 
Posts: 1926
Joined: Tue Mar 29, 2016 10:04 am

Re: Kidnap [Legendary]

Postby Most Lee Harmless » Fri Feb 03, 2017 5:47 pm

The Kracken are not too inclined to support this card : they ask, 'Whats in it for them?' : a noted expert on Kracken behavior suggests that a portion of the souls involved be offered up as sacrifice to the Kraken and, favor thus found, the remainder may then be cashed in as suggested : a portion of 20% seems reasonable.
-1 : Move to archive.
User avatar
Most Lee Harmless
 
Posts: 3970
Joined: Sat Mar 01, 2014 3:48 pm

Re: Kidnap [Legendary]

Postby Captain dungeness » Sun Feb 05, 2017 11:49 am

Haron wrote:For the duration of the card, transporting people from this port will also steal X gc per person moved from the controlling nation's treasury, and possibly affect influence as well? I think we should revitalize the discussion about this card, and not reject it.

That's an interesting idea! I did some math on moving port citizens and I was not convinced I could make any appreciable difference in population even with all my trade fleets. Stealing from a treasury while doing it though... that sounds fun and lucrative!

So it sounds like this targets all fleets of the player. The gold coins stolen from the nation's treasury would be relative to the number of citizens transported. How about 10 gold stolen per citizen moved? A 5x LM fleet can carry up to 7,000 citizens out of a port every day so that would give the fleet a daily profit of 70,000 in addition to the benefit of moving the citizens. A 5x howker fleet can carry up to 3,500 daily which would provide a daily profit of 35,000 gold.

For a crafting recipe what do you think about:

5x Blacklist
1x Forced Labor
2s Terrorize
1x Antagonize
2x Official List of Demands
2M gold coins
Crafting Time: 12 hours

I figure this crafting cost is currently worth about 12 credits and 2M gold. It would take about 30 5xLM fleets or 60 5xhowker fleets to pay back the 2M gold crafting cost. If a player could dedicate 100 fleets to transporting with 4xLM+tail it would provide a daily profit of about 6M gold out of another nation's treasury. The citizens transported that day would provide 16,700 gold daily to the receiving port's nation (1M gold every 2 months).

Interesting thought exercises:
• 5x level 2 Trade Galleons with 5x favorable winds can carry 9,000 citizens from Tortuga to Tzogos or vice versa. A 100-fleet player could make a daily profit of 9M by moving 900k citizens.
• 4xLM+tail fleets with 5x favorable winds and 10sails/10hammocks using Royal Fleet could move 15,300 citizens between Tortuga-Tzogos in 1 day. A 100-fleet player could make a 15.3M daily profit from a nation treasury by moving 1.5M citizens. The receiving port would gain 41,900 gold per day in taxes (1M income every 24 days).

-Captain D
User avatar
Captain dungeness
 
Posts: 626
Joined: Mon Feb 28, 2011 3:43 am

Re: Kidnap [Legendary]

Postby Haron » Sun Feb 05, 2017 12:31 pm

I think this should not target a player, but a PORT. So ANYONE transporting people from the target port gets the benefit.
The T'zak Ryn offers Naval Combat Solutions for the Quality Conscious Customer
User avatar
Haron
Forum Rambler
 
Posts: 1926
Joined: Tue Mar 29, 2016 10:04 am

Re: Kidnap [Legendary]

Postby Admiral Nelson » Sun Feb 05, 2017 12:34 pm

Seems to be favoring those with a large amount of ships...

How about, for those with few ships and fighting vessels you can 'kill' port population 10 gold coins per citizen?..
User avatar
Admiral Nelson
 
Posts: 2370
Joined: Sat Mar 12, 2016 7:48 am

Re: Kidnap [Legendary]

Postby Donald Trump » Sun Feb 05, 2017 3:21 pm

John Avery wrote:Seems to be favoring those with a large amount of ships...

How about, for those with few ships and fighting vessels you can 'kill' port population 10 gold coins per citizen?..


Is the goal of the card to kill them though?
Just repeat after me: "Czar Ivan did not help me win the elections."
User avatar
Donald Trump
 
Posts: 1612
Joined: Wed Mar 30, 2016 9:16 pm

PreviousNext

Return to Voodoo Card Suggestions