Grimrock Litless wrote:This would change the game too much, -1.
If you have some time can you tell me which parts will change game too much maybe we can balance them?
Grimrock Litless wrote:This would change the game too much, -1.
Mugiwara wrote:At first thanks for your detailed feedbacks. I will try to give you answers about your concerns. I hope i will be clear enough.
Lets say Spain decide to seperate their ports for territories. total of 50 territories.
- They need to find 50 Noble or higher class to make a deal with them.
- IF they give all territories to nobles with an agreement of %20 lose populations will cancel the agreements. And all of the nobles ruined this job what will happen? They will lose %20 total pop in less than a month. So those 50 nobles wouldn't have a chance to get a territory again. Not only in Spain but also in other nations ports.
Bermuda USA will benefit more from this feature than Spain or Egypt.
Why would IOM allow Australia to do that???? fact is that most nations are too small and have too little nation develop minded players. this proposal does not change that. the few interested will gain more wealth, but imo those will be the more wealthy players who can outbid the wannabees. since you lose influence when you become hostile to your host, it is a disadvantage to have a territory if you want to grab a port.Mugiwara wrote:Maha wrote:Avonmora is a very capitalistic world where gc/credits rule. if you have it you can make more and if you have a lot you gain access to even more ways to make more.
the idea to share wealth will not add action.
The thing is when you own a territory and started to gain wealth. you will be able to get more golds which as you said you can rule this world. Lets say Australia took a territory from Isle of Man and controlled it really well. They gained more gold and wealth at some point they decide to have their own port's because they know how to handle with port management as a sub port controller. This idea not an lmaginary one. It can help small nations more than bigger ones.
Mugiwara wrote:Maha wrote:the idea that all should have access to wealth generating ports is a nice thought but foreign to the avonmora world. ports are unique because there are so few of them! to increase the number of wealth generating places tenfold will reduce the scarcity and thus their reason to covet them.Captain Jack wrote:Nation Diplomacy Discussion
Trade Pacts
Peace status will be required
Trade pacts will be forged between nations.
They will share the port's market bonuses in between participating nations. (ie, if there is a trade Pact between Egypt and Spain, then Spaniards will get port market bonuses on Egyptians ports and Egyptians to Spanish ports respectively).
There will be the ability to include or except ports for increased diplomatic options.
Daily fees (optional) will be available (especially handy for nations that do not control any port).
CommonWealth System Expansion
Ability to create a CommonWealth could become possible. Ruler of the Commonwealth will be a King of the participating countries. Initially the founder but there will be a periodical election system (ie, every 3 months) to declare a new Ruler.
Entering a commonwealth will have certain buffs and limitations by default. Here is a list with some that could be included:
-Peace between all nations will be obliged.
-Trade Pacts will be active by default in between every member of the CommonWealth.
-Participating nations could share their tax income based on a pact signed by each participating nation.
-Nations will not be able declare war to any nation in the same commonwealth. Either nation must leave first.
-Entering and leaving a commonwealth will be based on votings. Once entered though, you will be obliged to stay for a specified amount of time (ie, 1 month).
-Vassal Countries will not be able to join a Common Wealth other than the Commonwealth that their Overlord is participating.
Actually my suggestions not that much against the avonmora world. These are the informations Captain Jack shared with us. i already shared the full link on my first post. What is the difference ? Eventually without port owning you can get benefit from trade bonuses or such. Nation diplomacy not different than this one. you wont give your territory to your enemy. you can give them which you alread have diplomacy with them.
If im not clear let me know so i will try my best to response.
Sincerely Mugiwara...
Maha wrote: if a nation decide? can it be undone by vote as well? or when the next nation takes control of the port? why would a nation give a income generator to outsiders? if the owners cannot profit from it due to population loss, others can either; so it is a no-brainer. who want to invest in a money losing enterprise?
Maha wrote:Why would IOM allow Australia to do that???? fact is that most nations are too small and have too little nation develop minded players. this proposal does not change that. the few interested will gain more wealth, but imo those will be the more wealthy players who can outbid the wannabees. since you lose influence when you become hostile to your host, it is a disadvantage to have a territory if you want to grab a port.
Maha wrote:CJ's proposal is that small nations can unite to attack a port, acting as one nation. that is very different from your proposal. wealth rules, who in his right mind will deny himself profit so that another can become a threat to him? why not share the benefits to all? now only the select few have it.
The problem is not there are not enough ports, it is that the nations are not powerful enough or lack the will to fight for those ports. a port sharing system will dampen fight over ports even more.
if the territories work, the Dukes of the portholding nations will divide them among themselves, if it won't through hostile voodoo or otherwise, the territories will be collapsed or made unobtainable/unprofitable.
Mugiwara wrote:Pros:
- It may open new possibilities to take ports.(10 nation can make an agreement to take a port and than divide it to territories.)
Mugiwara wrote:They would do that if they can trust the player. guilds not designed due to nationalities. For example in my guild Lodswe King of spain he knows guild members and trust to them. And some of them asked for a territory to gain wealth and power. Why wouldnt he accept it? if he know him and trust him. After all its one more hand to carry the burden.
Maha wrote:Mugiwara wrote:They would do that if they can trust the player. guilds not designed due to nationalities. For example in my guild Lodswe King of spain he knows guild members and trust to them. And some of them asked for a territory to gain wealth and power. Why wouldnt he accept it? if he know him and trust him. After all its one more hand to carry the burden.
OK. i get this, with this proposal a guild can own and rule a port, while still being in separate nations.
this is a way to promote guild over nation than.