Confuse Debuff

Do you have an idea for a card ? Do you want a tweak on existing voodoo cards? Perhaps you even want one of them removed? This is where you can post your suggestion.

Re: Confuse Debuff

Postby Bmw » Wed Dec 28, 2016 4:00 pm

confuse is fine the way it is why do you think that i rarely cast on you that week that you had me lit because i was under a confuse 90% of the time
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Re: Confuse Debuff

Postby Captain dungeness » Thu Dec 29, 2016 4:30 am

I think there should be more cards like Confuse. It requires cooperation by having guildmates or friends online to remove it for you. That strategic complexity is interesting and exciting.
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Re: Confuse Debuff

Postby Admiral Nelson » Thu Dec 29, 2016 3:43 pm

Captain dungeness wrote:I think there should be more cards like Confuse. It requires cooperation by having guildmates or friends online to remove it for you. That strategic complexity is interesting and exciting.


Oh yes, Dungeness that I agree with - But the only problem again what is if you are a lonely merchant, or lonely pirate for that matter?...


If it was a 1 v 1 ( Which by rights, it should be )
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Re: Confuse Debuff

Postby Haron » Thu Dec 29, 2016 3:48 pm

Captain dungeness wrote:I think there should be more cards like Confuse. It requires cooperation by having guildmates or friends online to remove it for you. That strategic complexity is interesting and exciting.


I agree with this. A simple possibility would be cards with one limit on how many a player can cast each day against one target, but a higher limit on how many a target can receive, so that several players would need to cooperate to get max effect.

More complex options are preferable, though.
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Re: Confuse Debuff

Postby Admiral Nelson » Thu Dec 29, 2016 3:54 pm

Is this a serious suggestion of yours Haron?

It would ruin single player gameplay even further.
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